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[Tech] Refactor Game Managers (#2578)
* [Tech] Refactor game managers (#183) * init * refactor gog, legendary, hyperplay games.ts * update submodule to latest main commits * refactor game manager games module * update types, refactor library manager * fix diskWrite merge * fix more types * rm bin exec override * move store managers into storeManagers folder * fix data types for hp games, add listUpdateableGames * refactor library refresh * refactor runWineCommand and hasGame * rm hasUpdate, fix hp store install version * rm refreshInstalled from library interface * rm unused updateAllGames * fix stop, add unzipping status, add inject process name * change unzipping to extracting, add process names, fix restricted char bugs * fix legendary and gog download status * fix gog install, uninstall * fix default install path setting * fix proton/wine * fix gog and legendary import * update gameInfo and use gameInfo to inject HP Games * move storeManager maps and fxns out of main * fix legendary moveInstall and changeInstallPath * refresh gog when app is ready * fix changeGameInstallPath * fix uninstall when gog game is already moved * fix remaining merge conflicts * add one conditional method call * fix merge errors * fix build errors * rm unused vars * prettier * fix merge errors * change back to import folder * prettier fix * revert importPath translation * fix isNative check in main * gog fixes * fix download manager successive installs * fix gog import * fix deadcode * check anticheat on mac * rm main import * add skip test on windows * update games launch with merge changes * fix dead code * move removeFolder to utils * import removeFolder fxn * chore: make variables names more generic * tests: updated tests --------- Co-authored-by: Flavio F Lima <[email protected]>
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{ | ||
"ignore": "src/common/typedefs" | ||
} | ||
} |
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export const describeSkipOnWindows = | ||
process.platform === 'win32' ? describe.skip : describe | ||
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export const testSkipOnWindows = process.platform === 'win32' ? test.skip : test |
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