using Photon.Pun;
public class MultiplayerManager : MonoBehaviourPunCallbacks { void Start() { // Conecta ao servidor Photon PhotonNetwork.ConnectUsingSettings(); }
public override void OnConnectedToMaster()
{
Debug.Log("Conectado ao servidor Photon!");
PhotonNetwork.JoinLobby(); // Entra no lobby principal
}
public override void OnJoinedLobby()
{
Debug.Log("Entrou no lobby!");
}
public void CreateRoom(string roomName)
{
PhotonNetwork.CreateRoom(roomName);
}
public void JoinRoom(string roomName)
{
PhotonNetwork.JoinRoom(roomName);
}
}