[Promyvion] Add elemental functionality to Empty-type mobs #7069
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I affirm:
What does this pull request do?
Makes mobs choose an element and change their resistances, model and subanimation accordingly.
Loot variation depending on element chosen will be handled in a different PR.
Also adds a testing module that compares a lot of different empty models and subanimations. Its meant for testing purposes, for the inevitable time this has to be revisited.
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Steps to test these changes
Run promyvions. Yeah, it still is boring without level cap, but mobs have random elements now.