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Real-Time Responsive Grass Renderer

Made By Luis Tadeo Sanchez

About

This project is an implementation of the paper, Responsive real-time grass rendering for general 3D scenes by Jahrmann & Wimmer.

Build

To build this project, you will need CMake for setting up the build and the VulkanSDK. Clone the project and all of its subdirectories:

git clone --recurse-submodules 

Create a build directory and from that build directory call cmake

cmake build ..

Windows

Open the visual studio project that was generated and build the project in Debug

MacOS

From that build directory, call make to build the project

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