This project is an implementation of the paper, Responsive real-time grass rendering for general 3D scenes by Jahrmann & Wimmer.
To build this project, you will need CMake for setting up the build and the VulkanSDK. Clone the project and all of its subdirectories:
git clone --recurse-submodules
Create a build directory and from that build directory call cmake
cmake build ..
Open the visual studio project that was generated and build the project in Debug
From that build directory, call make to build the project