- Tiled world that is constrained to geographic location
- Characters are persistent and can move between geographic locations (with inventory)
- VIM-ish keybindings
- hjkl for movements
- action-modifier-movement (i.e. b2k - build item 2 above me)
- . repeats last command
- Character can dig to find raw materials (starts with hands, very slow)
- Resources renew randomly each night (untapped resources grow each night)
-
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