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Idea

  • Tiled world that is constrained to geographic location
  • Characters are persistent and can move between geographic locations (with inventory)
  • VIM-ish keybindings
    • hjkl for movements
    • action-modifier-movement (i.e. b2k - build item 2 above me)
    • . repeats last command
  • Character can dig to find raw materials (starts with hands, very slow)
  • Resources renew randomly each night (untapped resources grow each night)

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