[CoC/Anomaly] Optional grenade launcher switch animation usage. #1768
+15
−10
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Just changing how animation is handled for grenade launcher toggling.
In case of missing animation just toggle switch. It is normal for some weapons with GL where switching mode does not require adjusting weapon / placing hand on another position. Found this one when was playing with integration of anomaly weapons and noticed some missing
anm_switch_g
anm_switch
animation fields.Main question as for now is logging -> probably prettier variant without method overloading can be implemented?
Changes
Links
https://github.com/xrLil-Batya/xray-monolith/blob/d404b95d92947e83b283d912111fe0957fb5fbb6/src/xrGame/WeaponMagazinedWGrenade.cpp#L839
#1763