Releases: Raytwo/Cobalt
Releases · Raytwo/Cobalt
Version v1.22.0
New Feature(s)
- Add support for chapter thumbnail addition/replacement on the world map
Improvement(s)
- Sprite replacement will now return an error when a PNG does not match expected dimensions instead of crashing (@Raytwo /@MistressAshai)
Bugfix(es)
- Fix a panic when a bundle file is located in
Data/StreamingAssets/aa/
instead ofData/StreamingAssets/aa/Switch/
in a mod
Version v1.21.1
Bugfix(es)
- Fix support for AnimationClip bundles for file addition (things like custom battle animations for AnimSet.xml).
Version v1.21.0
New Feature(s)
- Add support for AnimationClip bundles for file addition.
- Add a SaveDataLoad event signal for plugin developers (available in CobAPI).
- Add support to choose a Emblem Zone for custom emblems in the Ring Polish mini-game (@MistressAshai)
Improvement(s)
- Increased code optimization, which should improve speed a tiny bit all around.
Bugfix(es)
- Fix support for Sprite bundles for file addition (things like loading sprites and FaceThumbs).
Version v1.20.1
Bugfix(es)
- Properly remembers the Render Scale Enabled setting between sessions
Note
- Now also available through Cobalt Installer !
Version v1.20.0
Improvement(s)
- Improve performance of XML merging by up to 400% (@chrom-sevy)
Bugfix(es)
- Lock network logging on emulator again until a fix for the freezes is found
Version v1.19.0
New Feature(s)
- Add a new setting to toggle the Render Scale setting (disabled by default, enable it if you use the feature)
- Add an optional
repository
field toconfig.yaml
for plugin mods - Add support for MapStatus sprite loading. (@MistressAshai, @SierraSak)
Improvement(s)
- Enable network logging on Ryujinx (this is mostly for macOS users because they cannot see the console)
Bugfix(es)
- Properly apply the vibration toggle in various places. (@DogeThis)
Version v1.18.0
New Feature(s)
- Add support for GodSymbol sprite loading. (@MistressAshai)
- Add support for coloring a custom GodSymbol sprite. (@MistressAshai)
Improvement(s)
- Add a concrete error message when a custom bundle has a dependency on a file that isn't originally in the game.
Bugfix(es)
- GodRing Unit, GodRing God, GodFacePicture sprite loading are now loading from their intended folders. (@MistressAshai)
Version v1.17.0
Improvement(s)
- Implement fallback for voice mods so that they can call events from other entries (@MistressAshai)
- The skill command
DragonAttributeCommand
now returns the proper value (16) instead of 8. This is a bug in the game that had no side effect but will be useful to fix for skill mods.
Version v1.16.0
New Feature(s)
- Add support for GodRing Unit, GodRing God, GodFacePicture sprite loading and replacement (@MistressAshai)
- Add support for
V_Ring
voice lines (@MistressAshai)
Improvement(s)
- Implements caching for mods with
.bundle
files, cutting boot times by ~50% starting from the second run.
Bugfix(es)
- Speed up boot times by 2.5 seconds if no
.bundle
files are found within the modpack. - Silence some logs spamming the console
Version v1.15.1
Bugfix(es)
- Fixes a crash on class change and more (@MistressAshai)
- Fixes duplicated units in Inherit Skills menu (@triabolicals)