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Investigate if high fire-rate toxins should consume less per shot #5366

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hhyyrylainen opened this issue Aug 16, 2024 · 0 comments · May be fixed by #5967
Open

Investigate if high fire-rate toxins should consume less per shot #5366

hhyyrylainen opened this issue Aug 16, 2024 · 0 comments · May be fixed by #5967

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@hhyyrylainen
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as it's a pretty good point that cells cannot fire that fast even with maximum firerate as each shot can consume a ton of toxin at once

I'm putting this in the 0.7.0 but this might not get done by then so this'll be one of those issues that hang around in the release milestones for a really long time

@hhyyrylainen hhyyrylainen added this to the Release 0.7.0 milestone Aug 16, 2024
@github-project-automation github-project-automation bot moved this to Backburner in Thrive Planning Aug 16, 2024
@hhyyrylainen hhyyrylainen moved this from Backburner to Features to maybe include in the release after next in Thrive Planning Aug 16, 2024
@dligr dligr linked a pull request Feb 27, 2025 that will close this issue
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