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Make high fire-rate toxins consume less per shot #5967

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@dligr dligr commented Feb 27, 2025

Brief Description of What This PR Does

Makes toxins consume less toxin per shot when they are modified to have a higher fire-rate. This should allow fast-firing microbes to fire more shots making the lower cooldown more meaningful.

Related Issues

Closes #5366

Progress Checklist

Note: before starting this checklist the PR should be marked as non-draft.

  • PR author has checked that this PR works as intended and doesn't
    break existing features:
    https://wiki.revolutionarygamesstudio.com/wiki/Testing_Checklist
    (this is important as to not waste the time of Thrive team
    members reviewing this PR)
  • Initial code review passed (this and further items should not be checked by the PR author)
  • Functionality is confirmed working by another person (see above checklist link)
  • Final code review is passed and code conforms to the
    styleguide.

Before merging all CI jobs should finish on this PR without errors, if
there are automatically detected style issues they should be fixed by
the PR author. Merging must follow our
styleguide.

@dligr dligr added the review label Feb 27, 2025
@dligr dligr added this to the Release 0.8.2 milestone Feb 27, 2025
@dligr dligr requested review from a team February 27, 2025 16:53
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Investigate if high fire-rate toxins should consume less per shot
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