A game where you're a moth in a world where no ambient gravity exists. Instead, light pushes you away just as much as your moth brain is attracted to it. You can absorb the colors of the light around you, and your color determines your stats and characteristics in the moment.
You can find the devlog and a web-playable version of the game for free on the itch.io page.
Feel free to dowload and support the Windows version of the game. The web's lacking graphical capabilities make the game look a bit dull and muted.
Made using
- Godot 4
- Game engine
- Free, open source
- Gimp
- GNU Image Manipulation Program
- Free, open source
- FL Studio
- Digital Audio Workstation
- Free trial avialable
- VS Code
- Code Editor
- Free, open source
- Obsidian.md
- Planning/idea board
- Free for personal use
I_mixed_cases. iKnow.
I like the fact that GDScript/Godot is consistent with snake_case, but I despise typing underscores; I find it slow, cumbersome, and it takes my Colemak-typing fingers off of the home row too much.
So, I decided that anything I write that's not directly interacting with the engine will be in camelCase so I can differentiate at-a-glance. Gotta love it when laziness meets utility.
I'm making this game as a passion project with my friends. Shout out to the Tekton lunch squad for inspiring me with the initial idea/concept of a world where light = gravity.
The assets folder is missing from the GitHub due to large file sizes. If you want to assist with development, contact me on Discord to become a contributor and I'll give you acces to the assets folder.