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Include animation duration when computing cost/complexity of time rem…
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calda committed Apr 15, 2024
1 parent ab15129 commit 168da10
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Showing 15 changed files with 24 additions and 5 deletions.
21 changes: 18 additions & 3 deletions Sources/Private/CoreAnimation/CoreAnimationLayer.swift
Original file line number Diff line number Diff line change
Expand Up @@ -537,11 +537,26 @@ extension CoreAnimationLayer: RootAnimationLayer {
/// every frame of every animation. For very large animations with a huge number of layers,
/// this can be prohibitively expensive.
func validateReasonableNumberOfTimeRemappingLayers() throws {
let numberOfLayersWithTimeRemapping = numberOfLayersWithTimeRemapping
let numberOfFrames = Int(animation.framerate * animation.duration)
let totalCost = numberOfLayersWithTimeRemapping * numberOfFrames

/// Cap the cost / complexity of animations that use Core Animation time remapping.
/// - Short, simple animations perform well, but long and complex animations perform poorly.
/// - We count the total number of frames that will need to be manually interpolated, which is
/// the number of layers with time remapping enabled times the total number of frames.
/// - The cap is arbitrary, and is currently:
/// - 1000 layers for a one second animation at 60fp
/// - 500 layers for a two second animation at 60fps, etc
/// - All of the sample animations in the lottie-ios repo below this cap perform well.
/// If users report animations below this cap that perform poorly, we can lower the cap.
let maximumAllowedCost = 1000 * 60

try layerContext.compatibilityAssert(
numberOfLayersWithTimeRemapping < 500,
totalCost < maximumAllowedCost,
"""
This animation has a very large number of layers with time remapping (\(numberOfLayersWithTimeRemapping)),
so will perform poorly with the Core Animation rendering engine.
This animation has a very large number of layers with time remapping (\(numberOfLayersWithTimeRemapping) \
layers over \(numberOfFrames) frames) so will perform poorly with the Core Animation rendering engine.
""")
}

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1 change: 1 addition & 0 deletions Tests/Samples/Issues/issue_2330.json

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Supports Core Animation engine
Does not support Core Animation engine. Encountered compatibility issues:
[root layer] This animation has a very large number of layers with time remapping (289 layers over 360 frames) so will perform poorly with the Core Animation rendering engine.
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@@ -0,0 +1,2 @@
Does not support Core Animation engine. Encountered compatibility issues:
[root layer] This animation has a very large number of layers with time remapping (406 layers over 193 frames) so will perform poorly with the Core Animation rendering engine.
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@@ -1,2 +1,2 @@
Does not support Core Animation engine. Encountered compatibility issues:
[root layer] This animation has a very large number of layers with time remapping (3670), so will perform poorly with the Core Animation rendering engine.
[root layer] This animation has a very large number of layers with time remapping (3670 layers over 1001 frames) so will perform poorly with the Core Animation rendering engine.
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