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Introduce package for Briefcase Automation
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## Briefcase Automation | ||
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This package provides Briefcase plugins to facilitate automation in CI. | ||
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This package is internal to Briefcase's own development and is not needed to create, | ||
develop, or distribute apps created with Briefcase. | ||
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### Bootstraps | ||
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There are bootstrap plugins for each GUI toolkit; each allows for Briefcase to create | ||
a project using the toolkit but when the project's app runs, the app automatically | ||
exits after a few seconds. |
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[build-system] | ||
requires = [ | ||
# keep versions in sync with ../pyproject.toml | ||
"setuptools==69.0.0", | ||
"setuptools_scm==8.0.4", | ||
"setuptools_dynamic_dependencies @ git+https://github.com/beeware/setuptools_dynamic_dependencies", | ||
] | ||
build-backend = "setuptools.build_meta" | ||
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[project] | ||
name = "x-briefcase-automation" | ||
description = "A Briefcase plugin for CI automation." | ||
readme = "README.md" | ||
license.text = "New BSD" | ||
classifiers = ["Private :: Do Not Upload"] | ||
dynamic = ["version", "dependencies"] | ||
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[project.entry-points."briefcase.bootstraps"] | ||
"Toga Automation" = "automation.bootstraps.toga:TogaAutomationBootstrap" | ||
"PySide6 Automation" = "automation.bootstraps.pyside6:PySide6AutomationBootstrap" | ||
"Pygame Automation" = "automation.bootstraps.pygame:PygameAutomationBootstrap" | ||
"PursuedPyBear Automation" = "automation.bootstraps.pursuedpybear:PursuedPyBearAutomationBootstrap" | ||
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[tool.setuptools_scm] | ||
root = "../" | ||
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[tool.setuptools_dynamic_dependencies] | ||
dependencies = ["briefcase == {version}"] |
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BRIEFCASE_EXIT_SUCCESS_SIGNAL = ">>>>>>>>>> EXIT 0 <<<<<<<<<<" | ||
EXIT_SUCCESS_NOTIFY = ">>> successfully started...exiting <<<" |
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import sys | ||
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import tomli_w | ||
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if sys.version_info >= (3, 11): | ||
import tomllib | ||
else: | ||
import tomli as tomllib | ||
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from automation.bootstraps import BRIEFCASE_EXIT_SUCCESS_SIGNAL, EXIT_SUCCESS_NOTIFY | ||
from briefcase.bootstraps import PursuedPyBearGuiBootstrap | ||
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class PursuedPyBearAutomationBootstrap(PursuedPyBearGuiBootstrap): | ||
def app_source(self): | ||
return f"""\ | ||
import importlib.metadata | ||
import os | ||
import sys | ||
import ppb | ||
class {{{{ cookiecutter.class_name }}}}(ppb.Scene): | ||
def __init__(self, **props): | ||
super().__init__(**props) | ||
self.updates: int = 0 | ||
self.add( | ||
ppb.Sprite( | ||
image=ppb.Image("{{{{ cookiecutter.module_name }}}}/resources/{{{{ cookiecutter.app_name }}}}.png"), | ||
) | ||
) | ||
def on_update(self, event, signal): | ||
self.updates += 1 | ||
# quit after 2 seconds since on_update is run 60 times/second | ||
if self.updates > 120: | ||
print("{EXIT_SUCCESS_NOTIFY}") | ||
print("{BRIEFCASE_EXIT_SUCCESS_SIGNAL}") | ||
signal(ppb.events.Quit()) | ||
def main(): | ||
# Linux desktop environments use an app's .desktop file to integrate the app | ||
# in to their application menus. The .desktop file of this app will include | ||
# the StartupWMClass key, set to app's formal name. This helps associate the | ||
# app's windows to its menu item. | ||
# | ||
# For association to work, any windows of the app must have WMCLASS property | ||
# set to match the value set in app's desktop file. For PPB, this is set | ||
# using the SDL_VIDEO_X11_WMCLASS environment variable. | ||
# Find the name of the module that was used to start the app | ||
app_module = sys.modules["__main__"].__package__ | ||
# Retrieve the app's metadata | ||
metadata = importlib.metadata.metadata(app_module) | ||
os.environ["SDL_VIDEO_X11_WMCLASS"] = metadata["Formal-Name"] | ||
ppb.run( | ||
starting_scene={{{{ cookiecutter.class_name }}}}, | ||
title=metadata["Formal-Name"], | ||
) | ||
""" | ||
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# The constraint of pysdl2-dll==2.0.22 is required for ppb==1.1.0; | ||
# the libraries in later versions of pysdl2-dll are not compatible. | ||
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def pyproject_table_linux_flatpak(self): | ||
table = tomllib.loads(super().pyproject_table_linux_flatpak()) | ||
table.setdefault("requires", []).append("pysdl2-dll==2.0.22") | ||
return f"\n{tomli_w.dumps(table)}" | ||
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def pyproject_table_windows(self): | ||
table = tomllib.loads(super().pyproject_table_windows()) | ||
table.setdefault("requires", []).append("pysdl2-dll==2.0.22") | ||
return f"\n{tomli_w.dumps(table)}" | ||
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def pyproject_table_macOS(self): | ||
table = tomllib.loads(super().pyproject_table_macOS()) | ||
table.setdefault("requires", []).append("pysdl2-dll==2.0.22") | ||
return f"\n{tomli_w.dumps(table)}" |
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from automation.bootstraps import BRIEFCASE_EXIT_SUCCESS_SIGNAL, EXIT_SUCCESS_NOTIFY | ||
from briefcase.bootstraps import PygameGuiBootstrap | ||
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class PygameAutomationBootstrap(PygameGuiBootstrap): | ||
def app_source(self): | ||
return f"""\ | ||
import importlib.metadata | ||
import os | ||
import sys | ||
from pathlib import Path | ||
import pygame | ||
SCREEN_WIDTH, SCREEN_HEIGHT = 800, 600 | ||
WHITE = (255, 255, 255) | ||
def main(): | ||
# Linux desktop environments use an app's .desktop file to integrate the app | ||
# in to their application menus. The .desktop file of this app will include | ||
# the StartupWMClass key, set to app's formal name. This helps associate the | ||
# app's windows to its menu item. | ||
# | ||
# For association to work, any windows of the app must have WMCLASS property | ||
# set to match the value set in app's desktop file. For PyGame, this is set | ||
# using the SDL_VIDEO_X11_WMCLASS environment variable. | ||
# Find the name of the module that was used to start the app | ||
app_module = sys.modules["__main__"].__package__ | ||
# Retrieve the app's metadata | ||
metadata = importlib.metadata.metadata(app_module) | ||
os.environ["SDL_VIDEO_X11_WMCLASS"] = metadata["Formal-Name"] | ||
# Set the app's runtime icon | ||
pygame.display.set_icon( | ||
pygame.image.load(Path(__file__).parent / "resources/{{{{ cookiecutter.app_name }}}}.png") | ||
) | ||
pygame.init() | ||
pygame.display.set_caption(metadata["Formal-Name"]) | ||
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) | ||
pygame.time.set_timer(pygame.QUIT, 2000) | ||
running = True | ||
while running: | ||
for event in pygame.event.get(): | ||
if event.type == pygame.QUIT: | ||
print("{EXIT_SUCCESS_NOTIFY}") | ||
print("{BRIEFCASE_EXIT_SUCCESS_SIGNAL}") | ||
running = False | ||
break | ||
screen.fill(WHITE) | ||
pygame.display.flip() | ||
pygame.quit() | ||
""" |
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from automation.bootstraps import BRIEFCASE_EXIT_SUCCESS_SIGNAL, EXIT_SUCCESS_NOTIFY | ||
from briefcase.bootstraps import PySide6GuiBootstrap | ||
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class PySide6AutomationBootstrap(PySide6GuiBootstrap): | ||
def app_source(self): | ||
return f"""\ | ||
import importlib.metadata | ||
import sys | ||
from PySide6 import QtWidgets | ||
from PySide6.QtCore import QTimer | ||
class {{{{ cookiecutter.class_name }}}}(QtWidgets.QMainWindow): | ||
def __init__(self): | ||
super().__init__() | ||
self.init_ui() | ||
def init_ui(self): | ||
self.setWindowTitle("{{{{ cookiecutter.app_name }}}}") | ||
self.show() | ||
QTimer.singleShot(2000, self.exit_app) | ||
def exit_app(self): | ||
print("{EXIT_SUCCESS_NOTIFY}") | ||
print("{BRIEFCASE_EXIT_SUCCESS_SIGNAL}") | ||
QtWidgets.QApplication.quit() | ||
def main(): | ||
# Linux desktop environments use an app's .desktop file to integrate the app | ||
# in to their application menus. The .desktop file of this app will include | ||
# the StartupWMClass key, set to app's formal name. This helps associate the | ||
# app's windows to its menu item. | ||
# | ||
# For association to work, any windows of the app must have WMCLASS property | ||
# set to match the value set in app's desktop file. For PySide6, this is set | ||
# with setApplicationName(). | ||
# Find the name of the module that was used to start the app | ||
app_module = sys.modules["__main__"].__package__ | ||
# Retrieve the app's metadata | ||
metadata = importlib.metadata.metadata(app_module) | ||
QtWidgets.QApplication.setApplicationName(metadata["Formal-Name"]) | ||
app = QtWidgets.QApplication(sys.argv) | ||
main_window = {{{{ cookiecutter.class_name }}}}() | ||
sys.exit(app.exec()) | ||
""" |
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from automation.bootstraps import BRIEFCASE_EXIT_SUCCESS_SIGNAL, EXIT_SUCCESS_NOTIFY | ||
from briefcase.bootstraps import TogaGuiBootstrap | ||
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class TogaAutomationBootstrap(TogaGuiBootstrap): | ||
def app_source(self): | ||
return f'''\ | ||
import asyncio | ||
import toga | ||
from toga.style import Pack | ||
from toga.style.pack import COLUMN, ROW | ||
class {{{{ cookiecutter.class_name }}}}(toga.App): | ||
def startup(self): | ||
"""Construct and show the Toga application. | ||
Usually, you would add your application to a main content box. | ||
We then create a main window (with a name matching the app), and | ||
show the main window. | ||
""" | ||
main_box = toga.Box() | ||
self.main_window = toga.MainWindow(title=self.formal_name) | ||
self.main_window.content = main_box | ||
self.main_window.show() | ||
self.add_background_task(self.exit_soon) | ||
async def exit_soon(self, app: toga.App, **kwargs): | ||
"""Background task that closes the app after a few seconds.""" | ||
await asyncio.sleep(2) | ||
print("{EXIT_SUCCESS_NOTIFY}") | ||
print("{BRIEFCASE_EXIT_SUCCESS_SIGNAL}") | ||
self.exit() | ||
def main(): | ||
return {{{{ cookiecutter.class_name }}}}() | ||
''' |
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The Briefcase Automation package was created to facilitate automated testing in CI; for example, starting apps built in CI that can automatically exit. |
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