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Björn Ritzl
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Aug 19, 2017
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name: "default" | ||
scale_along_z: 0 | ||
embedded_instances { | ||
id: "go" | ||
data: "components {\n" | ||
" id: \"bezier\"\n" | ||
" component: \"/examples/bezier/bezier.script\"\n" | ||
" position {\n" | ||
" x: 0.0\n" | ||
" y: 0.0\n" | ||
" z: 0.0\n" | ||
" }\n" | ||
" rotation {\n" | ||
" x: 0.0\n" | ||
" y: 0.0\n" | ||
" z: 0.0\n" | ||
" w: 1.0\n" | ||
" }\n" | ||
"}\n" | ||
"embedded_components {\n" | ||
" id: \"sprite\"\n" | ||
" type: \"sprite\"\n" | ||
" data: \"tile_set: \\\"/examples/assets/examples.atlas\\\"\\n" | ||
"default_animation: \\\"blue_circle\\\"\\n" | ||
"material: \\\"/builtins/materials/sprite.material\\\"\\n" | ||
"blend_mode: BLEND_MODE_ALPHA\\n" | ||
"\"\n" | ||
" position {\n" | ||
" x: 0.0\n" | ||
" y: 0.0\n" | ||
" z: 0.0\n" | ||
" }\n" | ||
" rotation {\n" | ||
" x: 0.0\n" | ||
" y: 0.0\n" | ||
" z: 0.0\n" | ||
" w: 1.0\n" | ||
" }\n" | ||
"}\n" | ||
"" | ||
position { | ||
x: 0.0 | ||
y: 0.0 | ||
z: 0.0 | ||
} | ||
rotation { | ||
x: 0.0 | ||
y: 0.0 | ||
z: 0.0 | ||
w: 1.0 | ||
} | ||
scale3 { | ||
x: 1.0 | ||
y: 1.0 | ||
z: 1.0 | ||
} | ||
} | ||
embedded_instances { | ||
id: "cp1" | ||
data: "embedded_components {\n" | ||
" id: \"sprite\"\n" | ||
" type: \"sprite\"\n" | ||
" data: \"tile_set: \\\"/examples/assets/examples.atlas\\\"\\n" | ||
"default_animation: \\\"green_circle\\\"\\n" | ||
"material: \\\"/builtins/materials/sprite.material\\\"\\n" | ||
"blend_mode: BLEND_MODE_ALPHA\\n" | ||
"\"\n" | ||
" position {\n" | ||
" x: 0.0\n" | ||
" y: 0.0\n" | ||
" z: 0.0\n" | ||
" }\n" | ||
" rotation {\n" | ||
" x: 0.0\n" | ||
" y: 0.0\n" | ||
" z: 0.0\n" | ||
" w: 1.0\n" | ||
" }\n" | ||
"}\n" | ||
"" | ||
position { | ||
x: 102.845 | ||
y: 77.718 | ||
z: 0.0 | ||
} | ||
rotation { | ||
x: 0.0 | ||
y: 0.0 | ||
z: 0.0 | ||
w: 1.0 | ||
} | ||
scale3 { | ||
x: 1.0 | ||
y: 1.0 | ||
z: 1.0 | ||
} | ||
} | ||
embedded_instances { | ||
id: "cp2" | ||
data: "embedded_components {\n" | ||
" id: \"sprite\"\n" | ||
" type: \"sprite\"\n" | ||
" data: \"tile_set: \\\"/examples/assets/examples.atlas\\\"\\n" | ||
"default_animation: \\\"green_circle\\\"\\n" | ||
"material: \\\"/builtins/materials/sprite.material\\\"\\n" | ||
"blend_mode: BLEND_MODE_ALPHA\\n" | ||
"\"\n" | ||
" position {\n" | ||
" x: 0.0\n" | ||
" y: 0.0\n" | ||
" z: 0.0\n" | ||
" }\n" | ||
" rotation {\n" | ||
" x: 0.0\n" | ||
" y: 0.0\n" | ||
" z: 0.0\n" | ||
" w: 1.0\n" | ||
" }\n" | ||
"}\n" | ||
"" | ||
position { | ||
x: 303.463 | ||
y: 201.442 | ||
z: 0.0 | ||
} | ||
rotation { | ||
x: 0.0 | ||
y: 0.0 | ||
z: 0.0 | ||
w: 1.0 | ||
} | ||
scale3 { | ||
x: 1.0 | ||
y: 1.0 | ||
z: 1.0 | ||
} | ||
} | ||
embedded_instances { | ||
id: "cp3" | ||
data: "embedded_components {\n" | ||
" id: \"sprite\"\n" | ||
" type: \"sprite\"\n" | ||
" data: \"tile_set: \\\"/examples/assets/examples.atlas\\\"\\n" | ||
"default_animation: \\\"green_circle\\\"\\n" | ||
"material: \\\"/builtins/materials/sprite.material\\\"\\n" | ||
"blend_mode: BLEND_MODE_ALPHA\\n" | ||
"\"\n" | ||
" position {\n" | ||
" x: 0.0\n" | ||
" y: 0.0\n" | ||
" z: 0.0\n" | ||
" }\n" | ||
" rotation {\n" | ||
" x: 0.0\n" | ||
" y: 0.0\n" | ||
" z: 0.0\n" | ||
" w: 1.0\n" | ||
" }\n" | ||
"}\n" | ||
"" | ||
position { | ||
x: 349.744 | ||
y: 466.354 | ||
z: 0.0 | ||
} | ||
rotation { | ||
x: 0.0 | ||
y: 0.0 | ||
z: 0.0 | ||
w: 1.0 | ||
} | ||
scale3 { | ||
x: 1.0 | ||
y: 1.0 | ||
z: 1.0 | ||
} | ||
} | ||
embedded_instances { | ||
id: "cp4" | ||
data: "embedded_components {\n" | ||
" id: \"sprite\"\n" | ||
" type: \"sprite\"\n" | ||
" data: \"tile_set: \\\"/examples/assets/examples.atlas\\\"\\n" | ||
"default_animation: \\\"green_circle\\\"\\n" | ||
"material: \\\"/builtins/materials/sprite.material\\\"\\n" | ||
"blend_mode: BLEND_MODE_ALPHA\\n" | ||
"\"\n" | ||
" position {\n" | ||
" x: 0.0\n" | ||
" y: 0.0\n" | ||
" z: 0.0\n" | ||
" }\n" | ||
" rotation {\n" | ||
" x: 0.0\n" | ||
" y: 0.0\n" | ||
" z: 0.0\n" | ||
" w: 1.0\n" | ||
" }\n" | ||
"}\n" | ||
"" | ||
position { | ||
x: 797.818 | ||
y: 283.467 | ||
z: 0.0 | ||
} | ||
rotation { | ||
x: 0.0 | ||
y: 0.0 | ||
z: 0.0 | ||
w: 1.0 | ||
} | ||
scale3 { | ||
x: 1.0 | ||
y: 1.0 | ||
z: 1.0 | ||
} | ||
} |
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local bezier = require "ludobits.m.bezier" | ||
|
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local function animate(self) | ||
local p = table.remove(self.points, 1) | ||
if not p then | ||
return | ||
end | ||
go.animate(".", "position", go.PLAYBACK_ONCE_FORWARD, p, go.EASING_LINEAR, 0.05, 0, animate) | ||
end | ||
|
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function init(self) | ||
local cps = { | ||
go.get_position("cp1"), | ||
go.get_position("cp2"), | ||
go.get_position("cp3"), | ||
go.get_position("cp4"), | ||
} | ||
self.points = bezier.create(cps, 20) | ||
go.set_position(cps[1]) | ||
animate(self) | ||
end | ||
|
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function final(self) | ||
-- Add finalization code here | ||
-- Remove this function if not needed | ||
end | ||
|
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function update(self, dt) | ||
-- Add update code here | ||
-- Remove this function if not needed | ||
end | ||
|
||
function on_message(self, message_id, message, sender) | ||
-- Add message-handling code here | ||
-- Remove this function if not needed | ||
end | ||
|
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function on_input(self, action_id, action) | ||
-- Add input-handling code here | ||
-- Remove this function if not needed | ||
end | ||
|
||
function on_reload(self) | ||
-- Add reload-handling code here | ||
-- Remove this function if not needed | ||
end |
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@@ -0,0 +1,43 @@ | ||
local M = {} | ||
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local function point_on_cubic_bezier(cp, t) | ||
local ax, bx, cx | ||
local ay, by, cy | ||
local tSquared, tCubed | ||
|
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-- /* calculation of the polinomial coeficients */ | ||
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cx = 3.0 * (cp[2].x - cp[1].x) | ||
bx = 3.0 * (cp[1].x - cp[2].x) - cx | ||
ax = cp[4].x - cp[1].x - cx - bx | ||
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cy = 3.0 * (cp[2].y - cp[1].y) | ||
by = 3.0 * (cp[3].y - cp[2].y) - cy | ||
ay = cp[4].y - cp[1].y - cy - by | ||
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-- /* calculate the curve point at parameter value t */ | ||
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tSquared = t * t | ||
tCubed = tSquared * t | ||
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local result = vmath.vector3() | ||
result.x = (ax * tCubed) + (bx * tSquared) + (cx * t) + cp[1].x | ||
result.y = (ay * tCubed) + (by * tSquared) + (cy * t) + cp[1].y | ||
return result | ||
end | ||
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function M.create(cp, points) | ||
local curve = {} | ||
local dt = 1.0 / (points - 1) | ||
local i | ||
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for i = 1, points do | ||
curve[i] = point_on_cubic_bezier(cp, i * dt) | ||
i = i + 1 | ||
end | ||
return curve | ||
end | ||
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return M |