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[d3d9] Tomb Raider: Legend has some form of flickering with DXVK, does not occur with wined3d #4319
Comments
Looks like an issue with a depth prepass. That buffer error is definitely interesting too. I'll take a look tomorrow. |
The buffer error is already fixed on master and not related. |
I'm not seeing any issues when replaying the apitraces on Nvidia. EDIT: Enabling strict float emulation makes it show up on Nvidia too. |
@Leopard1907 Out of curiosity could you try running it with |
Yes, i didnt touch those "Dev" options. |
Yep, that fixes the issue. |
We've found that the issue shows itself when |
@qinlili23333 Can you try with dxvk master? |
Interesting. I can reproduce on master 8584fc7. Video: https://youtu.be/LV9gVc3juSs |
Yes, as expected. MR linked above enables same behaviour for NV driver too now so you have same behaviour as RADV now. So not a driver or hw specific issue.
@mrdeathjr28 Probably should be able to repro too with his Intel if he sets this to Strict. |
d3d9.floatEmulation=False fix for me. |
Verified on Intel Xe 80eu (1135G7) 101.5768 (24H2), if set to Strict, same issue. |
I've found something already in config
|
Software information
Tomb Raider: Legend, GOG copy, all settings maxed, everything enabled
System information
Apitrace file(s)
https://drive.google.com/file/d/1l1bGAeI62rfjLC91BePooemQTipn6i0H/view?usp=sharing
https://drive.google.com/file/d/1_k7pPDNML1ki_AWsHQKdd7iXhv0TfFJh/view?usp=sharing
Log files
steam-heroic-Tomb Raider Legend.log
Has this in it but not sure if that is related:
Video that shows the issue
https://youtu.be/PGoJLkdbvvA?si=c6WlcYPici43iT79
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