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[d3d9] Enable strict float emulation by default on new Nvidia drivers #4389

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merged 1 commit into from
Nov 7, 2024

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K0bin
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@K0bin K0bin commented Oct 22, 2024

Not yet tested.

@Blisto91
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Since my GPU is in the higher end it is a bit hard to get bound in any of the games we already default to Strict where it doesn't also fluctuate, but using the classic test Witcher 2 it is looking fine.

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d3d9.floatEmulation = True with 560.35.03
witcher2true560

d3d9.floatEmulation = Strict with 560.35.03
witcher2strict560

d3d9.floatEmulation = Strict with 565.57.01
witcher2strict565

@Blisto91
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Note that this will introduce #4319 on Nvidia

@doitsujin
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Why do we not already have an app profile for TR Legend if it's literally broken right now?

@Blisto91
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Blisto91 commented Oct 24, 2024

It was just recently discovered that the issue shows when floatEmulation is set to Strict and it haven't been looked at why yet I believe.
I would be careful with just making a config setting it to True without some testing as the game seems sensitive to it in general. The reporter says that disabling invariantPosition also fixes it, but that doesn't seem to be the case on Nvidia from my own testing. Game also had a similar issue in another place in the past before longMad was enabled.

@doitsujin
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doitsujin commented Oct 24, 2024

In any case I don't see a good reason to stall this PR based on an issue that already affects other GPUs, it needs to be looked at separately.

@K0bin K0bin marked this pull request as ready for review November 3, 2024 12:51
@doitsujin doitsujin merged commit 62970d2 into doitsujin:master Nov 7, 2024
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qinlili23333 added a commit to qinlili23333/dxvk that referenced this pull request Nov 10, 2024
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3 participants