Version 0.54
Pre-release
Pre-release
Improvements
- Improved performance on AMD cards by making use of host-visible device-local memory
- Improved GPU utilization and rendering latency in situations with a low number of draw calls
- Added support for Vsync with half refresh rate and lower
Bug fixes
- Fixed regression introduced in v0.53 leading to invalid SPIR-V shaders in The Witcher 3
- Fixed shader compilation failure in Pillars of Eternity II (#408) and Lost Sphear (#406)
- Fixed crash in Sleeping Dogs: Definitive Edition (#407)
- Fixed possible visual issues in Elex caused by non-functional depth-to-color image copies
- Fixed Vulkan validation errors for typeless multisample resolve operations
- Fixed Gamma issue with Unreal Engine 4 games on the RADV driver
- Removed redundant Vulkan API calls