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Eclipse's Tweakeroo Additions

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This mod contains some basic modifications/additions I made to Tweakeroo.

Feel free to report any bugs, or suggest new features, such as tweaks, yeets, or fixes, here.

License

This mod is licensed under GNU LGPLv3.

Donating

If you like this mod, consider donating! It really helps me a ton!

Usage

Mod builds can be found here and on Modrinth.

This mod is currently available for Minecraft 1.21+1, Tweakeroo version 0.21.50. Ports for versions 1.19.4, 1.20.1, 1.20.4, and 1.20.5+6 are available, but are no longer updated. All added config entries are integrated into Tweakeroo's config, the mod doesn't have a config itself.

Modifications

At the moment, this mod makes the following modifications:

  • Added handRestockUnstackable generic option, which toggles whether to restock unstackable items with tweakHandRestock.
  • Added commandOnlyAdultPets generic option, which toggles whether to only select adult pets with sitDownNearbyPets and standUpNearbyPets hotkeys.
  • Added fakeSneakingLadder generic option, which toggles whether tweakFakeSneaking should stop you from falling down ladders.
  • Added permanentSneakFreeCamera generic option, which toggles whether tweakPermanentSneak should work while using tweakFreeCamera.
  • Added pistonFlexiblePlacementFix fix, which fixes inverse rotation placement of pistons, dispensers, droppers and crafters with tweakFlexibleBlockPlacement (allows placing these blocks facing away from you).
  • Added handRestockCreativeFix fix, which disables tweakHandRestock when the player is in creative mode.
  • Added tweakPlayerList tweak, which modifies the player (tab) list in various ways, depending on how configured in the Generic category:
    • If playerListHideHeader is enabled, it hides the additional player list header some servers use.
    • If playerListHideFooter is enabled, it hides the additional player list footer some servers use.
    • If playerListHideObjective is enabled, it hides the scoreboard objective from the player list.
    • If playerListNames is enabled, it uses fancy names for the names that appear in the list.
    • If playerListBelowBossbar is enabled, the player list will be moved below all bossbars rendering.
    • playerListOrder configures the order in which players appear in the player list.
  • Added tweakPlayerNames tweak, which enables using fancy names for the names rendered above players.
  • Added tweakMobNames tweak, which enables using fancy names for the names rendered above mobs, and makes these always render.
  • Added tweakChatMessages tweak, which tries to turn custom formatted chat messages into vanilla ones. It is a bit buggy at the moment, issues can occur.
  • Added tweakSlippery tweak, mostly for fun, which overrides the slipperiness of every block, can be configured using the slipperiness generic option.
    • Can also be used to disable slipperiness altogether (including for ice blocks and such), by setting to the minimal value.
    • Also affects vehicles (such as horses and boats) you're driving if slipperinessAffectVehicles is enabled.
  • Added tweakJumpVelocity tweak, also mostly for fun, which overrides the jump velocity setting of every block. Can be configured using the jumpVelocity generic option.
    • This option is set to 1.15 by default, which is just enough to allow jumping over fences, walls, etc.
  • Added tweakDurabilityCheck tweak, which displays a message when an item you're using, or a piece of armour you're wearing, is close to breaking.
    • Can also disable using items that are close to breaking by setting the generic option durabilityCheckPreventUse to true.
      • When to start disabling item usage can be configured using the durabilityCheckPreventUseThreshold option.
    • Displays a message whenever an item's durability is 10% of it's maximum durability, with a cooldown that can be configured using the durabilityWarningCooldown option.
  • Added tweakStatusEffectHud tweak, which modifies the way status effect icons are rendered to include duration time.
  • Added tweakAutoReconnect tweak, which automatically reconnects to a server after being disconnected from it (with a small delay, can be configured using the autoReconnectTime generic option).
  • Added tweakPlayerInfoNotifications tweak, which posts notifications in chat when the client receives a Player Info Update or a Player Info Remove packet. Can be configured in Generic:
    • If playerAddRemoveNotification is enabled, notifications will be posted in chat when a player info entry is added or removed.
    • If playerGamemodeNotification is enabled, notifications will be posted in chat when a player info entry changes gamemode.
    • If playerListedNotification is enabled, notifications will be posted in chat when a player info entry is added or removed from the player list.
    • If playerDisplayNameNotification is enabled, notifications will be posted in chat when a player info entry changes display name.
  • Added tweakBoats, which disables the momentum boats gain on turning and allows boats to jump 1 block high. Can be further configured in Generic:
    • If spiderBoat is enabled, boats can climb walls like spiders. This is a bit buggy, and was mostly added for fun.
    • If boatPlayerYaw is enabled, boats follow the crosshair of the player controlling them.
  • Added tweakCreativeElytraFlight, which allows creative elytra flight in survival while using an elytra.
    • May be considered cheating on some servers, use at your own risk.
  • Added tweakRenderOperatorBlocks, which makes operator blocks (barrier, light and structure void blocks) have a texture.
  • Added tweakNumberHud, which replaces parts of the HUD with a number-based design. Can be further configured in Generic:
    • healthWarningThreshold determines when to start flashing the health value.
    • hungerWarningThreshold determines when to start flashing the hunger value.
    • airWarningThreshold determines when to start flashing the air value.
    • If numberHudDurabilityWarning is enabled, a flashing text is shown when items in your hotbar or armour slots are at low durability.
  • Added tweakLodestoneCompass, which allows you to see the exact position of a lodestone compass by right-clicking it with the tweak enabled.
  • Added tweakGravity, which allows you to override your gravity attribute. Can be configured using the gravityOverride generic option.
  • Added tweakStepHeight, which allows you to override your step height attribute. Can be configured using the stepHeightOverride generic option.
  • Added disableEntityCollisions yeet, which disables entity collisions. You can still push other entities, but they can't push you.
  • Added disableKnockback yeet, which disables taking knockback.
    • When disableExplosionKnockback in Generic is set to true, also disables knockback from explosions.
  • Added disableFogModifiers yeet, which disables all fog modifiers (water, lava, powdered snow, darkness, etc.).
  • Added disableArmorRestriction yeet, which disables the restriction of armour slots in the inventory. May not work on servers.
  • Added disableBindingCurse yeet, which disables Curse of Binding. May not work on servers.
  • Added disableItemCooldown yeet, which disables the cooldown on ender pearls, goat horns, and more. May not work on servers.
  • Added disableIllegalCharacterCheck yeet, which allows using special characters as U+00A7 (§), U+007F and more in all text boxes. May not work on servers.
  • Added disableWorldBorder yeet, which disables all world border restrictions.
  • Added disableBedExplosions yeet, which disables bed explosions in dimensions where beds don't work, by disabling clicking on them.
  • Added disableAllayItemUse yeet, which disables giving items to allays.
    • When allays are dancing, you can still give them amethyst shards to duplicate them.
  • Added disableOffhandUse yeet, which disables being able to use items in the offhand.
  • Added disableHorseJumpCharge yeet, which disables the horse jump charge and cooldown (pressing space once immediately uses the maximum horse jump height). Also disables the camel dash cooldown.
  • Added disableOverlayRender to disable rendering various overlays, such as the vignette, spyglass, carved pumpkin and powdered snow overlays.
  • Added disableAllNamesInF1, which hides all entity names when the HUD is disabled (vanilla Minecraft still renders the names of entities in teams).

Fancy names

Fancy names are modifications to names to make them include more information. They can be configured using the fancyNameElements setting in the Generic category. Each element can either contain one placeholder, or a string to display. The following placeholders are available:

  • {name} - replaces with the (display)name of the mob/player.
  • {rawname} - replaces with the raw, unformatted name/IGN of the mob/player.
  • {gamemode} - replaces with the gamemode of the player.
  • {ping} - replaces with the ping/latency of the player.
  • {health} - replaces with the amount of HP of the mob/player.
  • {uuid} - replaces with the UUID of the mob/player.
  • {team} - replaces with the name of the team the mob/player is in, or is omitted if they aren't in any team.
  • {key} - replaces with KEY or NO KEY, depending on whether the player has sent their public key used for signing chat messages to the server.
  • {attack} - replaces with the current value of the generic.attack_damage attribute of the mob/player.
    • Shows critical damage addition (players only) as well by default, but can be disabled using the attackPlaceholderShowCritical generic option.
  • {armor} - replaces with the current value of the generic.armor attribute, the generic.armor_toughness attribute, and the EPF value of the mob/player.
  • {distance} - replaces with the distance to the mob/player.
  • {statuseffect} - replaces with the status effects of a player/entity. Only effects with particles are visible.
  • {horsestats} - replaces with the speed and jump attributes of a horse entity.
    • Speed is converted to m/s, the jump value is raw.
  • {rawhorsestats} - replaces with the raw speed and jump attributes of a horse entity.

Certain placeholders, like {healh}, {attack}, etc., may only work in the player list when the player is in render distance range.