An UnrealEngine Plugin enabling using Python to write plugins that interact directly with UE objects
- Borderlands 2
- Borderlands: The Pre-Sequel
- Tiny Tina’s Assault on Dragon Keep: A Wonderlands One-shot Adventure
PythonSDK does not yet work natively on Linux, but it seems to work well under SteamPlay/Proton and Wine. To load properly, though, Wine needs to be told to allow ddraw.dll
overrides. Additionally, the latest SDK release (as of February 29, 2020) wants the main executable name to be Borderlands2.exe
, so the common workaround of a Launcher.exe
symlink/copy won't do the trick. Instead, set the game's launch options (via Properties -> General
) to:
WINEDLLOVERRIDES="ddraw=n,b" bash -c 'exec "${@/Launcher.exe/Borderlands2.exe}"' -- %command%
Or, for TPS:
WINEDLLOVERRIDES="ddraw=n,b" bash -c 'exec "${@/Launcher.exe/BorderlandsPreSequel.exe}"' -- %command%
Note that using WINEDLLOVERRIDES
for ddraw
isn't supported by the Wine developers, so if you experience problems with the game while using this method, please don't ask the WineHQ team for assistance.
requirements: python3.7.5 headers & python37.lib (win x32)
docker build . -t sdk:env
docker run --rm -it -v $PWD:/var/sdk sdk:env
The built ddraw.dll
will be in current directory.