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Add a scripting variable private flag for limiting access scope
Add a scripting variable private flag for limiting access scope to only to the Lua script that is associated with the entity/scene. The goal is to ensure smaller scope for variable access and help reduce possible game code spaghetti. Currently, there seems to be a Lua/sol2 bug related to the Lua environment so this means that the access check cannot always be performed. ThePhD/sol2#1464
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