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Hexagonal Architecture

Theory

It's not trivial to build interfaces using hexagonal (triangular) grids. Our digital world is build on rectangles.

This project is the beginning of something much bigger, an entire system for building hexagonal interfaces.

I know it could/should be organized better, but I'm letting expand organically as I use it to build my hexagonal things.

Capabilities

HexProps

  • w → width
  • h → height
  • x → translate X
  • y → translate Y
  • s → length of a side (radius of circumcircle)
  • m → mid point
  • a → length of tip
  • b → length of tip + body

Property builders

  • verticalHexagonConstrained(...)
  • verticalHexagonFromWidth(...)
  • verticalHexagonFromHeight(...)

Path builders

  • createPathVerticalHexagonFull(hexProps)
  • createPathVerticalHexagonTipTop(hexProps)
  • createPathVerticalHexagonTipBottom(hexProps)
  • createPathVerticalHexagonBevelLeft(hexProps, bevelWidth)
  • createPathVerticalHexagonBevelRight(hexProps, bevelWidth)

Development

yarn start yarn build yarn publish

Changelog

v0.2 bevelled hexagons

  • create hexagonal bevels for a neat look
  • reorganize code

v0.1 vertical hexagons

  • create the properties of vertical hexagons constrained by width, height, or both
  • using those properties create the SVG paths for a full hexagon, or just the tips (top & bottom)

About

⬡⬢ tools for building hexagonal things ⎔⬣

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