Add Skeleton3D and AnimationTree benchmarks #105
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These benchmarks represent stress tests that challenge the CPU with lots of animation calls.
This also adds a default environment that makes it easier to distinguish objects from the background, even when there is no light in the scene.
Thanks to @mrjustaguy for providing a base for these benchmarks as part of godotengine/godot#93568 and godotengine/godot#101494 🙂
Note
supplemental/human.scn
contains the model data, so it's saved as a binary format to reduce file size and improve load/save times.