Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix notifying viewport about mouse status in Gui-in-3D-demo #1142

Draft
wants to merge 1 commit into
base: master
Choose a base branch
from
Draft
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 2 additions & 2 deletions viewport/gui_in_3d/gui_3d.gd
Original file line number Diff line number Diff line change
Expand Up @@ -31,12 +31,12 @@ func _process(_delta: float) -> void:
func _mouse_entered_area() -> void:
is_mouse_inside = true
# Notify the viewport that the mouse is now hovering it.
node_viewport.notification(NOTIFICATION_VP_MOUSE_ENTER)
node_viewport.notify_mouse_entered()


func _mouse_exited_area() -> void:
# Notify the viewport that the mouse is no longer hovering it.
node_viewport.notification(NOTIFICATION_VP_MOUSE_EXIT)
node_viewport.notify_mouse_exited()
is_mouse_inside = false


Expand Down
1 change: 1 addition & 0 deletions viewport/gui_in_3d/gui_3d.gd.uid
Original file line number Diff line number Diff line change
@@ -0,0 +1 @@
uid://cv6jhitk2iiy1
4 changes: 2 additions & 2 deletions viewport/gui_in_3d/gui_in_3d.tscn
Original file line number Diff line number Diff line change
Expand Up @@ -33,7 +33,7 @@ tracks/0/keys = {

[sub_resource type="AnimationLibrary" id="AnimationLibrary_uw4n0"]
_data = {
"Move_camera": SubResource("1")
&"Move_camera": SubResource("1")
}

[sub_resource type="PlaneMesh" id="2"]
Expand Down Expand Up @@ -69,7 +69,7 @@ omni_range = 10.0

[node name="Camera_Move" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_uw4n0")
&"": SubResource("AnimationLibrary_uw4n0")
}
autoplay = "Move_camera"

Expand Down
4 changes: 3 additions & 1 deletion viewport/gui_in_3d/gui_panel_3d.tscn
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
[gd_scene load_steps=7 format=3 uid="uid://dvl383ispakmn"]

[ext_resource type="Script" path="res://gui_3d.gd" id="1"]
[ext_resource type="Script" uid="uid://cv6jhitk2iiy1" path="res://gui_3d.gd" id="1"]
[ext_resource type="Texture2D" uid="uid://brwp8bimc75uu" path="res://icon.webp" id="2"]

[sub_resource type="QuadMesh" id="1"]
Expand Down Expand Up @@ -123,6 +123,7 @@ grow_vertical = 0
selected = 0
item_count = 3
popup/item_0/text = "Item 0"
popup/item_0/id = 0
popup/item_1/text = "Item 1"
popup/item_1/id = 1
popup/item_2/text = "Item 2"
Expand All @@ -138,3 +139,4 @@ input_capture_on_drag = true

[node name="CollisionShape3D" type="CollisionShape3D" parent="Quad/Area3D"]
shape = SubResource("4")
debug_color = Color(0, 0.6, 0.7, 0.42)
2 changes: 1 addition & 1 deletion viewport/gui_in_3d/project.godot
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@ config/description="A demo showing a GUI instanced within a 3D scene using viewp
as well as forwarding mouse and keyboard input to the GUI."
config/tags=PackedStringArray("3d", "demo", "gui", "official")
run/main_scene="res://gui_in_3d.tscn"
config/features=PackedStringArray("4.3")
config/features=PackedStringArray("4.4")
config/icon="res://icon.webp"

[debug]
Expand Down