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SocketIO: Change isAlive to atomic update to solve the high concurrency problem #1165

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Sep 2, 2024
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9 changes: 5 additions & 4 deletions socketio/socketio.go
Original file line number Diff line number Diff line change
Expand Up @@ -564,13 +564,14 @@ func (kws *Websocket) read(ctx context.Context) {

// When the connection closes, disconnected method
func (kws *Websocket) disconnected(err error) {
kws.fireEvent(EventDisconnect, nil, err)

// may be called multiple times from different go routines
if kws.IsAlive() {
close(kws.done)
kws.setAlive(false)
if !kws.IsAlive() {
close(kws.done)
}
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@coderabbitai coderabbitai bot Aug 27, 2024

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Improve readability and efficiency.

The check if !kws.IsAlive() is redundant after setting kws.setAlive(false). The close(kws.done) should be moved outside the if block for clarity.

Apply this diff to improve readability and efficiency:

- if !kws.IsAlive() {
-     close(kws.done)
- }
+ close(kws.done)
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Suggested change
if !kws.IsAlive() {
close(kws.done)
}
close(kws.done)

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setAlive then needs to check the status again, and isAlive may enter in parallel

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@liaohongxing, you're absolutely right. Rechecking the status after calling setAlive(false) is crucial to avoid race conditions, especially in a highly concurrent environment where isAlive might be accessed by other goroutines in parallel. The current implementation ensures that the done channel is only closed when the connection is confirmed to be inactive, which is the correct approach. Thanks for the clarification!

kws.fireEvent(EventDisconnect, nil, err)
}
kws.setAlive(false)

// Fire error event if the connection is
// disconnected by an error
Expand Down