A RubyMotion/Joybox port of Jake Gundersen "How to Make a Platform Game Like Super Mario Brothers" Tutorial:
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We are using Box2D rather than implementing a Physics Engine from scratch
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We are using Ruby via RubyMotion which is infinitely better that Objective-C (flame!)
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Juan Jose Karam (@CurveBeryl) for the awesome Joybox Framework (http://joybox.io/)
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Jake Gundersen for the awesome tutorial (http://indieambitions.com/)
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Ray Wenderlich for the awesome site (http://www.raywenderlich.com)