Releases: jwvhewitt/gearhead-2
GearHead2 v0.701: Emergency Bugfix
GearHead2 v0.700: Caught Up to GearHead1
This version catches GearHead2 up to the improvements made to GearHead1, and fixes some problems that have been around since v0.630. Here's the complete list of changes:
*Fixed last chapter deadend bugs
*New graphics for fortress, spaceships
*Updated character generator (chargen.pp)
*ExpressDelivery info display now works (services.pp)
*Cosplay changed from separate program to main menu option (cosplay2.pas)
*Some illegal characters removed from filenames (texutil.pp)
*Obsolete memos no longer appear in browser (arenascript.pp)
*FillRectWithSprite can now accept offsets (sdlgfx.pp)
*Bishounen now gives +10 reaction bonus and universal admiration (interact.pp)
*Added nonbinary, undefined genders and romance options (ghchars.pp)
*Improve Stats menu shows stat descriptions (training.pp)
*Default weapon name should now be correct (ghweapon.pp)
*Color menu is properly recentered when screen resizes (colormenu.pp)
*String input routine now uses DynamicRect (sdlgfx.pp)
*SDL screen now resizable (sdlgfx.pp)
*VGFX_Zone changed to object with GetRect method (vidgfx.pp)
*Fixed "Ask About Rumors" abrupt conversation end (arenascript.pp)
GearHead 2 v0.630: Moving Right Along
This is not a very exciting release. Mostly, I wanted to complete the move to GitHub and establish the new status quo for GearHead-2. This version features the never-officially-released changes from the SourceForge svn repositiory, plus some recent bugfixes and improvements ported from the revived GearHead-1.
Try it out and let me know what you think. Here's the complete list of changes:
- Fixed shopkeepers never changing wares bug (services.pp)
- Added more item sprites by Francisco Munoz
- Added Names_Above_Heads to options menu (pcaction.pp)
- Added updated ColorMenu from GH1 (colormenu.pp)
- Game automatically saved upon quit (pcaction.pp)
- Renamed executable to gearhead2 (gearhead2.pas)
- Moved save files, config file to config folder (user folder on Windows)
- Added updated InfoBox from GH1 (sdlgfx.pp)
- Title screen menu set to RPMNoCancel in SDL (gharena.pas)
- Fixed AutoTraining overspending bug (pcaction.pp)
- Fixed possible crash from ending a story inside a conversation (arenascript.pp)
- All usable skills, talents known by lancemates now in skill menu (pcaction.pp)
- Added InfoTier stat for modules (ghmodule.pp,sdlinfo.pp,coninfo.pp)
- Character limbs resized as Body stat changes (Michael Deutschmann patch)
- Can transfer items in combat if nearby (Michael Deutschmann patch)
- New portrait loaded if old portrait not found (sdlinfo.pp)
- Fixed problem with character sprites on Linux (sdlmap.pp)
- 3D interface, cute interface abandoned
- Modified armor penetration algorithm (action.pp)
- Pilot cannot eject if marked as integral (action.pp, for debugging)
- Removed +P, +C core story descriptors
- Added Plot xxran descriptor for factions (narration.pp)
- Removed the partner, comp scene, love interest, hanging NPC from core story