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Audio is distorted when output device and BackgroundMusic device have different frequency #47

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choco opened this issue Apr 26, 2016 · 2 comments

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@choco
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choco commented Apr 26, 2016

I noticed that the audio being reproduced was distorted when connecting my headphones. I discovered in the Audio MIDI Setup that my headphone had a set frequency of 48kHz, instead BackgroundMusic device had a frequency of 44khz. Syncing them seemed to solve the distortion

@choco
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choco commented Apr 30, 2016

Actually I got this the other way around.

  1. Headphones disconnected, both Background Music Device and Buit-in Output devices are set to 44kHz
  2. Connect the headphones, Headphones Device (Built-in output) still set to 44kHz, Background Music Device switches to 48kHz, sound becomes distorted/not synced
  3. Disconnect headphones, Built in output still 44kHz, Background Music still 48kHz.

Syncing the frequencies solves the issue.

@kode54
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kode54 commented Jun 16, 2019

Extending this issue.

When a game changes BackgroundMusic device's sample rate, BackgroundMusic app does not forward this change to the real output device, or to the system sounds output device, for that matter.

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