A simple and configurable one-mixin mod that makes all (even datapacks and modded) structures more spread out (or more common!), essentially making them rarer/easier to find. Useful in big modpacks with a lot of structures mod to encourage exploration and make the experience more challenging or balanced.
Notice: this does not alter the generation of ores/geodes or other features of this kind, and alters very slightly the terrain and trees (not enough to be an issue to most players).
Structure Mods in the picture :
Tidal towns, Explorify, all Yung's mods, Just Another Structure Pack, MVS, Explorations, Towns and Towers, Dungeons and Taverns...The config can be found in the config
folder of your instance, and is named sparsestructures.json5
. It contains the following options :
spreadFactor
: the factor by which the separation and spacing of structures should be multiplied. The default value is2
, which means that structures will be twice as rare. If you want structures to be more common, you can set this value to0.5
for example.⚠️ Warning : a very low value (like0.01
) makes the world generation process considerably slower.
customSpreadFactors
: a list of custom spread factors for specific structures. The default value makes the mansion twice as rare as an example (which has no effects with a globalspreadFactor
of 2). If you want to change the spread factor of a structure, you can add an entry to this list. Each entry is a JSON object with two fields :name
(the name of the structure) andspreadFactor
(the spread factor of the structure). Here's an example :
{
"name": "minecraft:mansion",
"spreadFactor": 2
}
// More detailed info can be found inside the config file
For now (v2.0), you have to restart the game for the config to be reloaded. This behavior may change in the future.
This mod doesn't have any (not even fabric-api).
- Open an issue on this project's repo if you have any suggestion!
Add an option to blacklist mods/structures.(added in v2.0)Add an option to change the spread factor.(added in v2.0)