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An XUnit Test Framework implementation allowing long lived fixtures without giving up concurrency.

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Nullean.Xunit.Partitions

An XunitTestFramework implementation that introduces the concept of "partitions".

A IPartitionFixture{TLifetime} allows tests to inject a long lived object to share.

Only a single partition will run at a time in contrast with xUnit's ICollectionFixture{TFixture} However unlike ICollectionFixture{TFixture} this library's IPartitionFixture{TLifetime} does not mark a concurrency barrier, tests belonging to a single partition still run concurrently

In fact each IPartitionFixture{TLifetime} can declare its own desired concurrency through IPartitionLifetime.MaxConcurrency

If you want to share a few (say 0-20) long running objects over 1000's of tests this library will work for you. If you instead have many test collections each with only a few tests xUnit native collections will suit better.

Because each partititon only calls InitializeAsync and DisposeAsync just before and after its test will run this makes it more appropiate then assembly fixtures which might bootstrap too early and dispose too late.

Setup

Provide the following Assembly level attribute anywhere in your test project.

using Nullean.Xunit.Partitions;
using Xunit;
[assembly: TestFramework(Partition.TestFramework, Partition.Assembly)]

This will ensure xUnit bootstraps the partition test framework shipped with this library.

Providing options

Options to control the parition test framework can be provided similarly through the PartitonOptions Assembly level attribute.

Here you can control filters to only run certain partitions and/or tests.

Setup.cs

using Nullean.Xunit.Partitions;
using My.Tests;
using Xunit;

[assembly: TestFramework(Partition.TestFramework, Partition.Assembly)]
//optional only needed if you want to specify execution options to PartitionTestFramework
[assembly: PartitionOptions(typeof(MyPartitioningOptions))]

namespace My.Tests;

/// <summary> Allows us to control the xunit partitioning test pipeline </summary>
public class MyPartitioningOptions : PartitionOptions
{
	public MyPartitioningOptions()
	{
		PartitionFilterRegex = "LongLivedObject";
		TestFilterRegex = null;
	}
}

Usage

namespace Nullean.Xunit.Partitions.Tests;


public class NoStateClass
{
	[Fact]
	public void SimpleTest() => 1.Should().Be(1);
}

public class LongLivedObject : IPartitionLifetime
{
	private static long _initialized;
	private static long _disposed;

	public long Initialized => _initialized;
	public long Disposed => _disposed;

	public Task InitializeAsync()
	{
		Interlocked.Increment(ref _initialized);
		return Task.CompletedTask;
	}

	public Task DisposeAsync()
	{
		Interlocked.Increment(ref _disposed);
		return Task.CompletedTask;
	}

	public int? MaxConcurrency => null;
}

public class SharedState1Class(LongLivedObject longLivedObject) : IPartitionFixture<LongLivedObject>
{
	[Fact]
	public void StaticInitializedShouldNotIncrease() => longLivedObject.Initialized.Should().Be(1);

	[Fact]
	public void DisposeShouldNotHaveHappened() => longLivedObject.Disposed.Should().Be(0);
}

public class SharedState2Class(LongLivedObject longLivedObject) : IPartitionFixture<LongLivedObject>
{
	[Fact]
	public void StaticInitializedShouldNotIncrease() => longLivedObject.Initialized.Should().Be(1);

	[Fact]
	public void DisposeShouldNotHaveHappened() => longLivedObject.Disposed.Should().Be(0);
}

SharedState1Class and SharedState2Class both depend on LongLivedObject and so will receive a single shared instance AFTER InitializeAsync has run. The tests of each will run concurrently.

DisposeAsync will run before the next partition's state will InitializeAsync

NoStateClass does not belong to any partition. All tests with no partitions are treated as part of an empty partition. These tests will all run concurrently too.

However no partition will ever run concurrently with another by design.

This allows partition's state to run expensive operations (e.g starting docker containers, processes, bootstrap playwright states), in isolation.

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An XUnit Test Framework implementation allowing long lived fixtures without giving up concurrency.

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