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ravenholmn/README.md

About Me

Hi, I'm Kaan Özçelik 👋, a game developer with over 3 years of experience and a deep passion for creating meaningful, fun experiences. I specialize in Unity, JavaScript (Pixi.js), and Three.js, and love bringing game ideas to life. 🎮💡


Projects

Nightmariners (Co-founder, Ocean's Call Studios) (Ongoing)

Wishlist on Steam
A cooperative horror game where up to 4 players navigate a ship through dangerous seas, evading terrifying sea monsters along the way. The core gameplay focuses on carrying cargo from point A to point B, with survival focusing on encounters with sea monsters. 🛳️🌊

Dungeon Cooking (Personal Project) (Ongoing)

A cozy mix of dungeon crawling and restaurant management 🍲🛡️. You explore dungeons, gather loot, and then turn those materials into delicious meals for your customers. 🏹🍳

Fail Forward (Game Jam Project)

Play on Itch.io
A 2D platformer where failure is a mechanic. A platformer inspired by Celeste, your failed past self enable you to create new paths formerly unapproachable. 🏃‍♂️💨

Super Cultist 64 (Game Jam Project)

Play on Itch.io
A quirky retro 3D platformer with dark humor and cult themes. Inspired by Super Mario 64, it's admittedly not the best jam project but not bad for a first jam project! (I apologize if you get stuck in the ice level.) 🎮✨


Skills

  • Game Development: Unity, C#, JavaScript, Pixi.js, Three.js
  • Game Design: Level Design, Mechanics, Combat Systems
  • Technical Art: Shaders, 2D/3D Asset Creation
  • Optimization: Performance Tuning for Rendering & Physics

Contact


Thanks for stopping by! 👾

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