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Some code tweaks
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raysan5 committed Sep 30, 2022
1 parent c1611cf commit 9fafd6d
Showing 1 changed file with 5 additions and 4 deletions.
9 changes: 5 additions & 4 deletions src/rfxgen.c
Original file line number Diff line number Diff line change
Expand Up @@ -88,7 +88,7 @@
#define TOOL_SHORT_NAME "rFX"
#define TOOL_VERSION "3.0"
#define TOOL_DESCRIPTION "A simple and easy-to-use fx sounds generator"
#define TOOL_RELEASE_DATE "Sep.2022"
#define TOOL_RELEASE_DATE "Oct.2022"
#define TOOL_LOGO_COLOR 0x5197d4ff

#include "raylib.h"
Expand All @@ -110,7 +110,7 @@
#include "gui_file_dialogs.h" // GUI: File Dialogs

#define GUI_MAIN_TOOLBAR_IMPLEMENTATION
#include "gui_main_toolbar.h" // GUI: Main toolbar panel
#include "gui_main_toolbar.h" // GUI: Main toolbar

// raygui embedded styles
#include "styles/style_jungle.h" // raygui style: jungle
Expand Down Expand Up @@ -428,7 +428,7 @@ int main(int argc, char *argv[])
RenderTexture2D screenTarget = LoadRenderTexture(GetScreenWidth(), GetScreenHeight());
SetTextureFilter(screenTarget.texture, TEXTURE_FILTER_POINT);

SetTargetFPS(60); // Set our game to run at 60 frames-per-second
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------

// Main game loop
Expand Down Expand Up @@ -601,7 +601,8 @@ int main(int argc, char *argv[])
mainToolbarState.prevSoundSlotActive = mainToolbarState.soundSlotActive;
}

// Change window size to x2
// Screen scale logic (x2)
//----------------------------------------------------------------------------------
if (screenSizeActive)
{
// Screen size x2
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