Releases: rerun-io/egui_tiles
Releases · rerun-io/egui_tiles
0.10.1 - Fix `Tree` serialization
0.10.0
0.9.1 - `Tree::set_width/height` and drag bug fix
0.9.0 - egui 0.28 and tab close buttons
Changelog
- Update to egui 0.28.0 #67
- Update to Rust 1.76 #60 #66
- Optional close-buttons on tabs #70 (thanks @voidburn!)
- Add
Tiles::rect
to read where a tile is #61 - Add
Behavior::paint_on_top_of_tile
#62 - Fix: make sure
Tree::ui
allocates the space it uses in parentUi
#71 (thanks @rydb!) - Fix bugs when having multiple
Tree
s visible at the same time #68 (thanks @GuillaumeSchmid!) - Fix drag-and-drop of tiles on touchscreen devices #74 (thanks @mcoroz!)
- Fix container resize drag for touchscreens #75 (thanks @mcoroz!)
- Update release instructions 62ecb4c
- Add clippy lint
match_bool
fadf41a - Add a PR template 87110a9
- Expose
egui_tiles::TabState
6e88ea9 - Pass
&TabState
to all relevant functions in Behavior ee1286a
0.8.0 - Update to egui 0.27
0.7.2
0.7.1
0.70
0.6.0 - Update to egui 0.25
Release 0.6.0 - Update to egui 0.25
0.5.0
- Pass
TileId
tomake_active
closure (#35) - Add
SimplificationOptions::OFF
(#38) - Add
Tree::simplify_children_of_tile
(#39) (#41) - Expose the internal
u64
part ofTileId
(#40) - Fix simplification errors that result in warnings after removing panes (#41)
- Add
Tree::active_tiles
for getting visible tiles (#42)