Releases: selimanac/defold-daabbcc
Releases · selimanac/defold-daabbcc
daabbcc-v3.0.3
daabbcc-v3.0.2
- A small but important fix related to gameobject size calculation. If you are using
daabbcc.update_gameobject_size(),
you should update to this version.
daabbcc-v3.0.1
Details: #13
daabbcc-v3.0.0
v3.0 initial release
daabbcc-v2.1.3
No changes. This is the final release before v3.0 Beta, which includes code refactoring and new features.
daabbcc-v2.1.2
- Internal Update Frequency added. Default value is set from game.project file (display.frequency).
It is now possible to set a new internal(independent from Defold game loop) update frequency by usingaabb.update_frequency()
. - Fixed #9
daabbcc-v2.1.1
- Table count added to query results.
- Documentation update
daabbcc-v2.1
2.1
- It is now possible to sort results by distance. Use
raycast_sort
,query_id_sort
,query_sort
according to your needs #5. - Automated position updates for Defold Gameobjects #6.
- External Array and HashTable libs are removed.
- Group limit removed (previously the number of groups was limited to 20)
- Remove Gameobject when AABB or Group removed
- Clear function added for removing and resetting everything.
- Stop/Resume for automated Gameobject position updates.
- All query results return nil when they are empty. No need to check
#count
anymore.
Result shorting - dev
v2.01 no message
daabbcc-v2.0
Add a function to the documentation #4