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Fix destructured mount in play #271
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SteveALee
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06dee29
Pass children to button
SteveALee 8ba1b43
Fix destructured mount in play
SteveALee 2ebdff3
Merge remote-tracking branch 'upstream/next' into next
SteveALee fbfdf3b
Merge branch 'next' into fix-mount
SteveALee c1bfb5a
Fixed regex to allow other props & prettyprint
SteveALee 78fccc5
Pass playDelegator directly
SteveALee edf3992
Add tests
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Original file line number | Diff line number | Diff line change |
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@@ -68,7 +68,10 @@ export const createRuntimeStories = (Stories: Component, meta: Meta<Cmp>) => { | |
* The 'play' function should be delegated to the real play Story function | ||
* in order to be run into the component scope. | ||
*/ | ||
storyObj.play = (storyContext) => { | ||
function params(fn) { return fn.toString().match(/[^(]*\(([^)]*)/)?.slice(1) ?? [] } | ||
const isMounting = params(storyObj.play).filter((p) => /\{\s*mount\s*\}/.test(p)).length != 0 | ||
storyObj.play = isMounting ? function ({ mount }) { return playDelegator(arguments[0]) } : (storyContext) => playDelegator(storyContext); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I used arguments as destructuring |
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function playDelegator(storyContext) { | ||
const delegate = storyContext.playFunction?.__play; | ||
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if (delegate) { | ||
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Don't think we can import the utils in core used to process
{mount}
so provided simplified equivalent