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id_ca: Use filenames from EPISODE.CKx
Instead of hardcoding the filenames for the various files needed by ID_CA (i.e., audio, graphics, and level files), load them from variables in EPISODE.CKx. This gets rid of some AdjustExtension() calls, as well as making it easier for mods to use the different filenames produced by different tools (e.g. EDITMAPS, MAPTEMP, etc). Note that this doesn't do anything fancy with the episode detection or anything yet, nor does it cover other files, outside ID_CA.
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