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The Visual Studio MI Debug Engine ("MIEngine") provides an open-source Visual Studio extension that enables debugging with debuggers that support the gdb Machine Interface ("MI") specification such as GDB, LLDB, and CLRDBG.
MIEngine is a Visual Studio Debug Engine that understands Machine Interface ("MI"). A Debug Engine is an implementation of the Core Debug Interfaces, enabling the VS UI to drive debugging. Machine Interface is a text-based protocol developed by GDB that allows a debugger to be used as a separate component of a larger system. Additional information:
- Support for debugging C/C++ on Android and iOS.
- Debug on any platform that supports GDB, such as Linux and even Raspberry Pi.
MIEngine requires Visual Studio 2015 with the following features installed:
- Programming Languages -> Visual C++ -> Common Tools for Visual C++
- Cross Platform Mobile Development -> Visual C++ Mobile Development
- Cross Platform Mobile Development -> Microsoft Visual Studio Emulator for Android
- Common Tools -> Visual Studio Extensibility Tools
- Clone the sources:
git clone https://github.com/Microsoft/MIEngine.git
- Open src/MIDebugEngine.sln in Visual Studio.
- Debug -> Start Debugging (or F5) to to build, deploy, and start debugging the Experimental Instance of Visual Studio.
- See the wiki for more info.
Before you contribute, please read through the contributing and developer guides to get an idea of requirements for pull requests.
Want to get more familiar with what's going on in the code?
You are also encouraged to start a discussion by filing an issue or creating a gist.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact [email protected] with any additional questions or comments.
MIEngine is licensed under the MIT License.