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Getting Started
PatrickBoutotEpic edited this page Aug 15, 2019
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- Go to the release section of the repository and download the latest zip file
- Extract the zip file to a location of your choice on your computer
- In Motionbuilder go to Settings -> Preferences -> SDK and click add, navigate the folder you just extracted, inside it you will find folders for different versions of Motionbuilder, select the version you are using and click okay
- Restart Motionbuilder
- You should now have a new device called "UE - LiveLink"
- You will require a source build of Unreal
- Clone the repository inside of <Engine Install Folder>\Engine\Source\Programs
- For example my Repo folder is called MobuLiveLinkPlugin so the final path should be <Engine Install Folder>\Engine\Source\Programs\MobuLiveLinkPlugin
- run GenerateProjectFiles.bat, you should now have a new program you can build inside of your UE4 solution
- Build the MobuLiveLinkPlugin version you would like to build (MobuLiveLinkPlugin2016 to MobuLiveLinkPlugin2019) inside of your UE4 solution
- If you have a NotForLicensees error while building, make sure the bNotForLicensees flag is false in MobuLiveLinkPlugin2017.Target.cs
- Also check the path of the install folder
string MobuInstallFolder = "C:\Autodesk\MotionBuilder " + MobuVersionString;
- The binaries will be places in <Engine Install Folder>\Engine\Binaries\Win64\MotionBuilder
- In Motionbuilder go to Preferences -> SDK and click add, navigate to the binaries folder from above click okay
- Restart Motionbuilder
- You should now have a new device called "UE - LiveLink"