Knossos is a Rust library and CLI for maze generation, complete with fundamental functions for rendering and saving mazes to files.
In Greek mythology, King Minos dwelt in a palace at Knossos. He hired the Athenian architect, mathematician, and inventor Daedalus to design his palace and so cleverly was it constructed that no one who entered could find their way back out without a guide. In other versions of this same story it was not the palace itself which was designed in this way but the labyrinth within the palace which was built to house the half-man/half-bull the Minotaur. In order to keep Daedalus from telling the secrets of the palace, Minos locked him and his son Icarus in a high tower at Knossos and kept them prisoner. Daedalus fashioned wings made of wax and bird's feathers for himself and his son, however, and escaped their prison but Icarus, flying too close to the sun, melted his wings and fell to his death.
Source: https://www.worldhistory.org/knossos
Knossos currently supports only one type of mazes: orthogonal, which is a standard maze layout of rectangular passages.
The library supports the following generation algorithms:
- Aldous-Broder
- Binary Tree
- Eller's
- Growing Tree
- Hunt-and-Kill
- Kruskal's
- Prim's
- Recursive Backtracking
- Recursive Division
- Sidewinder
Knossos supports the following output types:
-
ASCII With the ASCII output option, you can effortlessly display a maze on the console or save it to a file to visualize its appearance.
-
Game map If you are looking to create your own game featuring pseudo 3D graphics or testing your ray casting algorithm implementation, you can transform a maze into a game map using this formatter. It offers various configuration options, including the
span
value for specifying the distance between opposing walls, the characterswall
andpassage
for map construction, and the ability to randomly place startS
and goalG
points along the borders. -
Image Utilizing the Image output feature, you have the capability to render a maze into PNG or JPG formats (simply utilize the appropriate filename extension). This output type offers extensive customization options, enabling you to define custom margins, wall and passage widths, as well as background and foreground colors.
Run the following Cargo command in your project directory:
cargo add knossos
Or add the following line to your Cargo.toml
:
[dependencies]
knossos = "1.0.0"
Knossos is designed to be super easy and convenient to use. Here are some usage examples of how to generate, display and save mazes:
use knossos::maze::*;
let maze = OrthogonalMazeBuilder::new().build();
use knossos::maze::*;
let maze = OrthogonalMazeBuilder::new()
.height(10)
.width(10)
.algorithm(Box::new(GrowingTree::new(Method::Random)))
.build();
use knossos::maze::*;
let maze = OrthogonalMazeBuilder::new().build();
println!("{}", &maze);
use knossos::maze::*;
let maze = OrthogonalMazeBuilder::new().build();
// Save as ascii
maze.save("output/maze.txt", AsciiNarrow).unwrap();
// Save as a game map
maze.save("output/maze_game_map.txt", GameMap::new().span(3)).unwrap();
// Save as a PNG image
maze.save("output/maze.png", Image::new().wall(10).passage(30)).unwrap();
use knossos::maze::*;
let maze = OrthogonalMazeBuilder::new().build();
// Format as ascii
let ascii = maze.format(AsciiNarrow).into_inner();
// Format as a game map
let game_map = maze.format(GameMap::new()).into_inner();
// Format as a PNG image
let rgb_image = maze.format(Image::new().wall(10).passage(30)).into_inner();
You can find more examples in the examples directory. To run the example:
cargo run --example mazes
Knossos uses Criterion.rs for statistical benchmarking.
To run benchmarks locally:
cargo bench
This generates both terminal output and an HTML report in:
📂 target/criterion/report/index.html
(Open in a browser for graphs and analysis)
aldous_broder/generate_10_x_10
time: [43.817 µs 43.930 µs 44.047 µs]
Found 2 outliers among 100 measurements (2.00%)
1 (1.00%) high mild
1 (1.00%) high severe
aldous_broder/generate_100_x_100
time: [13.019 ms 13.353 ms 13.691 ms]
binary_tree/generate_10_x_10
time: [4.0313 µs 4.0335 µs 4.0364 µs]
Found 4 outliers among 100 measurements (4.00%)
4 (4.00%) high severe
binary_tree/generate_100_x_100
time: [396.58 µs 396.83 µs 397.15 µs]
Found 9 outliers among 100 measurements (9.00%)
1 (1.00%) high mild
8 (8.00%) high severe
sidewinder/generate_10_x_10
time: [1.6094 µs 1.6107 µs 1.6122 µs]
Found 10 outliers among 100 measurements (10.00%)
4 (4.00%) high mild
6 (6.00%) high severe
sidewinder/generate_100_x_100
time: [144.00 µs 144.46 µs 145.25 µs]
Found 12 outliers among 100 measurements (12.00%)
7 (7.00%) high mild
5 (5.00%) high severe
growing_tree_method_oldest/generate_10_x_10
time: [11.093 µs 11.102 µs 11.111 µs]
Found 7 outliers among 100 measurements (7.00%)
3 (3.00%) high mild
4 (4.00%) high severe
growing_tree_method_oldest/generate_100_x_100
time: [1.1500 ms 1.1513 ms 1.1528 ms]
Found 7 outliers among 100 measurements (7.00%)
4 (4.00%) high mild
3 (3.00%) high severe
growing_tree_method_newest/generate_10_x_10
time: [10.468 µs 10.475 µs 10.483 µs]
Found 10 outliers among 100 measurements (10.00%)
3 (3.00%) high mild
7 (7.00%) high severe
growing_tree_method_newest/generate_100_x_100
time: [996.60 µs 1.0059 ms 1.0166 ms]
Found 7 outliers among 100 measurements (7.00%)
3 (3.00%) high mild
4 (4.00%) high severe
growing_tree_method_middle/generate_10_x_10
time: [11.239 µs 11.249 µs 11.260 µs]
Found 3 outliers among 100 measurements (3.00%)
2 (2.00%) high mild
1 (1.00%) high severe
growing_tree_method_middle/generate_100_x_100
time: [1.1787 ms 1.1901 ms 1.2028 ms]
Found 8 outliers among 100 measurements (8.00%)
2 (2.00%) high mild
6 (6.00%) high severe
growing_tree_method_random/generate_10_x_10
time: [12.823 µs 12.937 µs 13.075 µs]
Found 5 outliers among 100 measurements (5.00%)
2 (2.00%) high mild
3 (3.00%) high severe
growing_tree_method_random/generate_100_x_100
time: [1.5642 ms 1.5756 ms 1.5882 ms]
Found 7 outliers among 100 measurements (7.00%)
3 (3.00%) high mild
4 (4.00%) high severe
kruskal/generate_10_x_10
time: [10.254 µs 10.359 µs 10.506 µs]
Found 5 outliers among 100 measurements (5.00%)
2 (2.00%) high mild
3 (3.00%) high severe
kruskal/generate_100_x_100
time: [46.782 ms 47.199 ms 47.617 ms]
prim/generate_10_x_10 time: [10.027 µs 10.035 µs 10.044 µs]
Found 2 outliers among 100 measurements (2.00%)
1 (1.00%) high mild
1 (1.00%) high severe
prim/generate_100_x_100 time: [2.6863 ms 2.6995 ms 2.7130 ms]
Found 1 outliers among 100 measurements (1.00%)
1 (1.00%) high mild
eller/generate_10_x_10 time: [23.493 µs 23.535 µs 23.589 µs]
eller/generate_100_x_100
time: [2.2557 ms 2.2606 ms 2.2661 ms]
Found 2 outliers among 100 measurements (2.00%)
1 (1.00%) high mild
1 (1.00%) high severe
hunt_and_kill/generate_10_x_10
time: [4.8662 µs 4.8699 µs 4.8745 µs]
Found 3 outliers among 100 measurements (3.00%)
1 (1.00%) high mild
2 (2.00%) high severe
hunt_and_kill/generate_100_x_100
time: [526.59 µs 527.84 µs 529.21 µs]
Found 3 outliers among 100 measurements (3.00%)
3 (3.00%) high mild
recursive_backtracking/generate_10_x_10
time: [6.0658 µs 6.0727 µs 6.0817 µs]
Found 3 outliers among 100 measurements (3.00%)
2 (2.00%) high mild
1 (1.00%) high severe
recursive_backtracking/generate_100_x_100
time: [603.01 µs 604.11 µs 605.67 µs]
Found 3 outliers among 100 measurements (3.00%)
1 (1.00%) high mild
2 (2.00%) high severe
recursive_division/generate_10_x_10
time: [1.7652 µs 1.7673 µs 1.7699 µs]
Found 3 outliers among 100 measurements (3.00%)
3 (3.00%) high mild
recursive_division/generate_100_x_100
time: [168.23 µs 168.41 µs 168.64 µs]
Found 3 outliers among 100 measurements (3.00%)
2 (2.00%) high mild
1 (1.00%) high severe
ascii_narrow/format_10_x_10
time: [257.18 µs 260.38 µs 264.60 µs]
Found 9 outliers among 100 measurements (9.00%)
2 (2.00%) low mild
3 (3.00%) high mild
4 (4.00%) high severe
ascii_narrow/format_100_x_100
time: [904.01 µs 905.75 µs 908.92 µs]
Found 8 outliers among 100 measurements (8.00%)
2 (2.00%) high mild
6 (6.00%) high severe
ascii_broad/format_10_x_10
time: [259.78 µs 263.12 µs 268.50 µs]
Found 3 outliers among 100 measurements (3.00%)
2 (2.00%) high mild
1 (1.00%) high severe
ascii_broad/format_100_x_100
time: [976.19 µs 979.58 µs 985.36 µs]
Found 9 outliers among 100 measurements (9.00%)
1 (1.00%) low mild
4 (4.00%) high mild
4 (4.00%) high severe
game_map/format_10_x_10 time: [281.71 µs 288.31 µs 301.60 µs]
Found 7 outliers among 100 measurements (7.00%)
1 (1.00%) low mild
3 (3.00%) high mild
3 (3.00%) high severe
game_map/format_100_x_100
time: [3.2842 ms 3.2915 ms 3.2996 ms]
Found 10 outliers among 100 measurements (10.00%)
8 (8.00%) high mild
2 (2.00%) high severe
image/format_10_x_10 time: [8.8747 ms 8.8985 ms 8.9268 ms]
Found 6 outliers among 100 measurements (6.00%)
3 (3.00%) high mild
3 (3.00%) high severe
image/format_100_x_100 time: [777.22 ms 777.81 ms 778.46 ms]
Found 6 outliers among 100 measurements (6.00%)
1 (1.00%) high mild
5 (5.00%) high severe
(Benchmarks were run on an Apple M1 Max, Rust 1.84.0, Criterion 0.5.1)
A command-line interface for generating mazes in the terminal uses the library's public API.
knossos generate -W 5 -H 5 ascii --output-type=broad --output-path=maze.txt
+---+---+---+---+---+
| | | |
+ + + + + +
| | | | |
+ +---+ +---+ +
| | | | |
+---+ + + + +
| | | | | |
+ + + + + +
| | |
+---+---+---+---+---+
knossos generate -W 5 -H 5 game-map --span 2 --with-start-goal --output-path=maze.txt
#######S########
#..#...........#
#..#...........#
#..#..#######..#
#..#........#..#
#..#........#..#
G..##########..#
#..#........#..#
#..#........#..#
#..#..####..#..#
#.....#.....#..#
#.....#.....#..#
#######..####..#
#..............#
#..............#
################
knossos generate -W 15 -H 15 image --output-path=maze.png
Debian package:
- Download the latest binary
dpkg -i <binary-name>
will install it
Or from crates.io:
cargo install knossos
Or from source:
$ git clone [email protected]:unrenamed/knossos.git
$ cd knossos
$ cargo build --release
$ ./target/release/knossos --version
knossos 1.0.0
knossos --help
Rust library for generating and rendering mazes
Usage: knossos <COMMAND>
Commands:
generate Generates a maze
help Print this message or the help of the given subcommand(s)
Options:
-h, --help Print help
-V, --version Print version
Using generate
command:
knossos generate -h
Generates a maze
Usage: knossos generate [OPTIONS] <COMMAND>
Commands:
ascii Save to a text file with an ASCII representation of a maze
game-map Save to a text file as an ASCII game map for pseudo 3D games that use ray casting for modeling and rendering the map
image Save to PNG or JPG file
help Print this message or the help of the given subcommand(s)
Options:
-A, --algorithm <ALGORITHM>
Maze generation algorithm [default: recursive-backtracking] [possible values: aldous-broder, binary-tree, eller, growing-tree, hunt-and-kill, kruskal, prim, recursive-backtracking, recursive-division, sidewinder]
-H, --height <HEIGHT>
Grid height in a number of cells [default: 10]
-W, --width <WIDTH>
Grid width in a number of cells [default: 10]
--bias[=<BIAS>]
Bias to use for the "Binary Tree" algorithm [default: north-east] [possible values: north-west, north-east, south-west, south-east]
--growing-method[=<GROWING_METHOD>]
Growing method to use for the "Growing Tree" algorithm [default: newest] [possible values: newest, oldest, random, middle, newest50-random50, newest75-random25, newest25-random75]
-h, --help
Print help (see more with '--help')
For more info, run
knossos generate help