Orleans is a framework that provides a straight-forward approach to building distributed high-scale computing applications, without the need to learn and apply complex concurrency or other scaling patterns.
It was created by Microsoft Research implementing the Virtual Actor Model and designed for use in the cloud.
Orleans has been used extensively running in Microsoft Azure by several Microsoft product groups, most notably by 343 Industries as a platform for all of Halo 4 and Halo 5 cloud services, as well as by a number of other projects and companies.
Installation is performed via NuGet. There are several packages, one for each different project type (interfaces, grains, silo, and client).
In the grain interfaces project:
PM> Install-Package Microsoft.Orleans.Templates.Interfaces
In the grain implementations project:
PM> Install-Package Microsoft.Orleans.Templates.Grains
In the server (silo) project:
PM> Install-Package Microsoft.Orleans.Server
In the client project:
PM> Install-Package Microsoft.Orleans.Client
The stable production-quality release is located here.
The latest clean development branch build from CI is located: here
Clone the sources from the GitHub repo
Run run the Build.cmd
script to build the binaries locally,
then reference the required NuGet packages from Binaries\NuGet.Packages\*
.
Documentation is located here
Create an interface for your grain:
public interface IHello : Orleans.IGrainWithIntegerKey
{
Task<string> SayHello(string greeting);
}
Provide an implementation of that interface:
public class HelloGrain : Orleans.Grain, IHello
{
Task<string> SayHello(string greeting)
{
return Task.FromResult($"You said: '{greeting}', I say: Hello!");
}
}
Call the grain from your Web service (or anywhere else):
// Get a reference to the IHello grain with id '0'.
var friend = GrainClient.GrainFactory.GetGrain<IHello>(0);
// Send a greeting to the grain and await the response.
Console.WriteLine(await friend.SayHello("Good morning, my friend!"));
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Follow the @ProjectOrleans Twitter account for Orleans project news announcements.
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OrleansContrib - Repository of community add-ons to Orleans Various community projects, including Orleans Monitoring, Design Patterns, Storage Provider, etc.
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Guidelines for developers wanting to contribute code changes to Project Orleans.
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You are also encouraged to report bugs or start a technical discussion by starting a new thread on GitHub.
This project is licensed under the MIT license.