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fix(runtime-vapor): fix slots render level mess up #241

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178 changes: 178 additions & 0 deletions packages/runtime-vapor/__tests__/componentSlots.spec.ts
Original file line number Diff line number Diff line change
@@ -1,7 +1,9 @@
// NOTE: This test is implemented based on the case of `runtime-core/__test__/componentSlots.spec.ts`.

import {
type ComponentInternalInstance,
createComponent,
createFor,
createForSlots,
createSlot,
createVaporApp,
Expand All @@ -14,6 +16,7 @@ import {
renderEffect,
setText,
template,
useSlots,
withDestructure,
} from '../src'
import { makeRender } from './_utils'
Expand Down Expand Up @@ -325,6 +328,181 @@ describe('component: slots', () => {
expect(instance.slots).not.toHaveProperty('1')
})

test('should not delete new rendered slot when the old slot is removed in loop slot', async () => {
const loop = ref([1, 'default', 3])

let childInstance
const t0 = template('<div></div>')
const { component: Child } = define({
setup() {
childInstance = getCurrentInstance()
const slots = useSlots()
const keys = () => Object.keys(slots)
return {
keys,
slots,
}
},
render: (_ctx: any) => {
const n0 = createFor(
() => _ctx.keys(),
(_ctx0: any) => {
const n5 = t0()
const n4 = createSlot(() => _ctx0[0])
insert(n4, n5 as ParentNode)
return n5
},
)
return n0
},
})

const t1 = template(' static default ')
const { render } = define({
setup() {
return createComponent(Child, {}, [
{
default: () => {
return t1()
},
},
() =>
createForSlots(loop.value, (item, i) => ({
name: item,
fn: () => template(item)(),
})),
])
},
})
const { html } = render()

expect(childInstance!.slots).toHaveProperty('1')
expect(childInstance!.slots).toHaveProperty('default')
expect(childInstance!.slots).toHaveProperty('3')
expect(html()).toBe(
'<div>1<!--slot--></div><div>3<!--slot--></div><div>default<!--slot--></div><!--for-->',
)
loop.value = [1]
await nextTick()
expect(childInstance!.slots).toHaveProperty('1')
expect(childInstance!.slots).toHaveProperty('default')
expect(childInstance!.slots).not.toHaveProperty('3')
expect(html()).toBe(
'<div>1<!--slot--></div><div> static default <!--slot--></div><!--for-->',
)
})

test('should cleanup all slots when loop slot has same key', async () => {
const loop = ref([1, 1, 1])

let childInstance
const t0 = template('<div></div>')
const { component: Child } = define({
setup() {
childInstance = getCurrentInstance()
const slots = useSlots()
const keys = () => Object.keys(slots)
return {
keys,
slots,
}
},
render: (_ctx: any) => {
const n0 = createFor(
() => _ctx.keys(),
(_ctx0: any) => {
const n5 = t0()
const n4 = createSlot(() => _ctx0[0])
insert(n4, n5 as ParentNode)
return n5
},
)
return n0
},
})

const t1 = template(' static default ')
const { render } = define({
setup() {
return createComponent(Child, {}, [
{
default: () => {
return t1()
},
},
() =>
createForSlots(loop.value, (item, i) => ({
name: item,
fn: () => template(item)(),
})),
])
},
})
const { html } = render()
expect(childInstance!.slots).toHaveProperty('1')
expect(childInstance!.slots).toHaveProperty('default')
expect(html()).toBe(
'<div>1<!--slot--></div><div> static default <!--slot--></div><!--for-->',
)
loop.value = [1]
await nextTick()
expect(childInstance!.slots).toHaveProperty('1')
expect(childInstance!.slots).toHaveProperty('default')
expect(html()).toBe(
'<div>1<!--slot--></div><div> static default <!--slot--></div><!--for-->',
)
loop.value = [1, 2, 3]
await nextTick()
expect(childInstance!.slots).toHaveProperty('1')
expect(childInstance!.slots).toHaveProperty('2')
expect(childInstance!.slots).toHaveProperty('3')
expect(childInstance!.slots).toHaveProperty('default')
expect(html()).toBe(
'<div>1<!--slot--></div><div>2<!--slot--></div><div>3<!--slot--></div><div> static default <!--slot--></div><!--for-->',
)
})

test('dynamicSlots should not cover high level slots', async () => {
const dynamicFlag = ref(true)

let instance: ComponentInternalInstance
const { component: Child } = define({
render() {
instance = getCurrentInstance()!
return [createSlot('default'), createSlot('others')]
},
})

const { render, html } = define({
render() {
return createComponent(Child, {}, [
() =>
dynamicFlag.value
? { name: 'default', fn: () => template('dynamic default')() }
: { name: 'others', fn: () => template('others')() },
{
default: () => template('default')(),
},
])
},
})

render()

expect(html()).toBe('default<!--slot--><!--slot-->')

dynamicFlag.value = false
await nextTick()

expect(html()).toBe('default<!--slot-->others<!--slot-->')
expect(instance!.slots).haveOwnProperty('others')

dynamicFlag.value = true
await nextTick()
expect(html()).toBe('default<!--slot--><!--slot-->')
expect(instance!.slots).not.haveOwnProperty('others')
})

test.todo('should respect $stable flag', async () => {
// TODO: $stable flag?
})
Expand Down
83 changes: 59 additions & 24 deletions packages/runtime-vapor/src/componentSlots.ts
Original file line number Diff line number Diff line change
Expand Up @@ -45,51 +45,86 @@ export function initSlots(
// with ctx
const slots = rawSlots[0] as StaticSlots
for (const name in slots) {
registerSlot(name, slots[name])
addSlot(name, slots[name])
}
return
}

instance.slots = shallowReactive({})
const keys: Set<string>[] = []
/**
* Maintain a queue for each slot name, so that we can
* render the next slot when the highest level slot was removed
*
* |- key1: [level2, slot2], [level1, slot1]
* |
* |- key2: [level3, slot3]
* |
* |...
*
* For example, if level2 slot re-rendered and it turns out to render key3
* then we need to take out level1 slot and render in key1
*/
const slotsQueue: Record<string, [level: number, slot: Slot][]> = {}
rawSlots.forEach((slots, index) => {
const isDynamicSlot = isDynamicSlotFn(slots)
if (isDynamicSlot) {
firstEffect(instance, () => {
const recordNames = keys[index] || (keys[index] = new Set())
let dynamicSlot: ReturnType<DynamicSlotFn>
if (isDynamicSlotFn(slots)) {
dynamicSlot = slots()
if (isArray(dynamicSlot)) {
for (const slot of dynamicSlot) {
registerSlot(slot.name, slot.fn, recordNames)
}
} else if (dynamicSlot) {
registerSlot(dynamicSlot.name, dynamicSlot.fn, recordNames)
let dynamicSlot = slots()
// cleanup slots and re-calc to avoid diffing slots between renders
// cleanup will return a slotNames array contains the slot names that need to be restored
const restoreSlotNames = cleanupSlot(index)
if (isArray(dynamicSlot)) {
for (const slot of dynamicSlot) {
registerSlot(slot.name, slot.fn, index)
}
} else {
} else if (dynamicSlot) {
registerSlot(dynamicSlot.name, dynamicSlot.fn, index)
}
for (const name of recordNames) {
if (
!(isArray(dynamicSlot)
? dynamicSlot.some(s => s.name === name)
: dynamicSlot && dynamicSlot.name === name)
) {
recordNames.delete(name)
delete instance.slots[name]
// restore after re-calc slots
if (restoreSlotNames.length) {
for (const key of restoreSlotNames) {
const [_, restoreFn] = slotsQueue[key][0]
addSlot(key, restoreFn)
}
}
})
} else {
for (const name in slots) {
registerSlot(name, slots[name])
registerSlot(name, slots[name], index)
}
}
})

function registerSlot(name: string, fn: Slot, recordNames?: Set<string>) {
function cleanupSlot(level: number) {
const restoreSlotNames: string[] = []
// remove slots from all queues
Object.keys(slotsQueue).forEach(slotName => {
const index = slotsQueue[slotName].findIndex(([l]) => l === level)
if (index > -1) {
slotsQueue[slotName] = slotsQueue[slotName].filter(([l]) => l !== level)
if (!slotsQueue[slotName].length) {
delete slotsQueue[slotName]
delete instance.slots[slotName]
return
}
// restore next slot if the removed slots was the highest level slot
if (index === 0) {
restoreSlotNames.push(slotName)
}
}
})
return restoreSlotNames
}

function registerSlot(name: string, slot: Slot, level: number) {
slotsQueue[name] ||= []
slotsQueue[name].push([level, slot])
slotsQueue[name].sort((a, b) => b[0] - a[0])
addSlot(name, slotsQueue[name][0][1])
}

function addSlot(name: string, fn: Slot) {
instance.slots[name] = withCtx(fn)
recordNames && recordNames.add(name)
}

function withCtx(fn: Slot): Slot {
Expand Down