https://matrix.to/#/#wgpu-mc:matrix.org
wgpu
is a crate implementing the WebGPU specification in Rust. It's primary backends are Vulkan, DirectX 12, and Metal.
wgpu-mc is a standalone, mostly-batteries-included rendering engine written in Rust. Electrum is a fabric mod that integrates wgpu-mc with Minecraft.
Both the engine and Electrum are both currently under active development. wgpu-mc is fairly mature, while Electrum is more WIP.
The features listed below are not necessarily fully complete and may still be bugged
Engine
- Block models from standard datapacks
- Multipart
- Variants
- Terrain rendering
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- Translucency sorting
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- Frustum culling
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- Lighting (AO + block/sky light)
- Instanced Entity Rendering
- Animated textures
- Mipmaps
- Data-driven shader graph
Minecraft
- GUI rendering
- Terrain rendering
- Lighting integration
- Chunk updates
- Entities
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- Instancing (one draw call per entity type)
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- Model upload (Models are correctly translated dynamically from Minecraft's format into the wgpu-mc entity struct format)
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- Player atlas
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- Textures (Somewhat working, UVs are bugged)
- Item rendering
- Implement FRAPI/FREX
- Particles