Releases: CleverRaven/Cataclysm-DDA
Cataclysm-DDA experimental build 2024-09-15-0626
What's Changed
- Adds Engineering Professions by @Maze-GitHub in #76328
New Contributors
- @Maze-GitHub made their first contribution in #76328
Full Changelog: cdda-experimental-2024-09-15-0411...cdda-experimental-2024-09-15-0626
Cataclysm-DDA experimental build 2024-09-15-0411
What's Changed
- Audit NPCs with debug traits by @RenechCDDA in #76428
Full Changelog: cdda-experimental-2024-09-14-2038...cdda-experimental-2024-09-15-0411
Cataclysm-DDA experimental build 2024-09-14-2038
What's Changed
- Make grazing actually work, with grass regrowth by @RenechCDDA in #76422
Full Changelog: cdda-experimental-2024-09-14-1821...cdda-experimental-2024-09-14-2038
Cataclysm-DDA experimental build 2024-09-14-1821
What's Changed
- Remove Rivtech LMG/battle rifle by @Holli-Git in #76393
- Remove milk_allergen from hard cheeses by @Psithief in #76333
- Added NPC Text Snippets by @reddragon7799 in #76394
- Safer vehicle grabbing/dragging by @ShnitzelX2 in #76338
- Mods harvest update by @Naadn in #76410
New Contributors
- @reddragon7799 made their first contribution in #76394
Full Changelog: cdda-experimental-2024-09-14-1609...cdda-experimental-2024-09-14-1821
Cataclysm-DDA experimental build 2024-09-14-1609
What's Changed
- Math mutation category by @GuardianDll in #76341
- Allow multiple possible loading screens, including from mods by @RenechCDDA in #76362
- changed the descriptions of crow and raven so they more accurately describe their relative sizes. by @MammaJamma88 in #76296
- Map UI: hint custom keybind for
CHOOSE_DESTINATION
by @Brambor in #76406 - Kill Vending Machines 2: Electric Boogalo by @GuardianDll in #76400
- Fix zone display on rotation by @PatrikLundell in #76411
- Remove solder from remaining furniture disassembly and uncraft recipes by @harakka in #76403
- add chance field for jmapgen_field by @GuardianDll in #76380
New Contributors
- @MammaJamma88 made their first contribution in #76296
Full Changelog: cdda-experimental-2024-09-14-1405...cdda-experimental-2024-09-14-1609
Cataclysm-DDA experimental build 2024-09-14-1405
What's Changed
- Zombie sounds by @bloodbowel in #75532
Full Changelog: cdda-experimental-2024-09-14-0515...cdda-experimental-2024-09-14-1405
Cataclysm-DDA experimental build 2024-09-14-0515
What's Changed
- [MoM] Rebalance Banked Fire (the item) by @Standing-Storm in #76395
Full Changelog: cdda-experimental-2024-09-14-0259...cdda-experimental-2024-09-14-0515
Cataclysm-DDA experimental build 2024-09-14-0259
What's Changed
- jsonifny water_from by @GuardianDll in #76366
Full Changelog: cdda-experimental-2024-09-13-1634...cdda-experimental-2024-09-14-0259
Cataclysm-DDA experimental build 2024-09-13-1634
What's Changed
- Isolation: Add the geas trait to the knight by @John-Candlebury in #76343
- Add help text to Martial Art perks menu by @John-Candlebury in #76344
- uilist line padding accounts for number of lines in text by @RenechCDDA in #76356
- remove unused mutation by @kevingranade in #76390
Full Changelog: cdda-experimental-2024-09-13-1401...cdda-experimental-2024-09-13-1634
Cataclysm-DDA experimental build 2024-09-13-1401
What's Changed
- Fixes fast travel overmap UI when failing to reach destination by @ShnitzelX2 in #76396
Full Changelog: cdda-experimental-2024-09-12-1816...cdda-experimental-2024-09-13-1401