Releases: CleverRaven/Cataclysm-DDA
Cataclysm-DDA experimental build 2024-09-03-0707
What's Changed
- fix Segfault when trying to cast a spell by @HadeanLake in #76155
- Imgui iteminfo by @mqrause in #73456
- [MOM] Add electrokinetic override for internal battery compartment by @b3brodie in #76101
- Add regular hearts to the game and make them obtainable through butchery by @SariusSkelrets in #76041
- Add the FBI Profession by @DukePaulAtreid3s in #76068
Full Changelog: cdda-experimental-2024-09-03-0505...cdda-experimental-2024-09-03-0707
Cataclysm-DDA experimental build 2024-09-03-0505
What's Changed
Full Changelog: cdda-experimental-2024-09-02-2126...cdda-experimental-2024-09-03-0505
Cataclysm-DDA experimental build 2024-09-02-2126
What's Changed
- Shorten skull-specific harvestgroups with the power of
extend
by @Karol1223 in #76117 - Add indoor flagpole and use it for Hub01 American flags by @harakka in #76111
Full Changelog: cdda-experimental-2024-09-02-1922...cdda-experimental-2024-09-02-2126
Cataclysm-DDA experimental build 2024-09-02-1922
What's Changed
- Print church/school bell ringing sound in the message log once again by @Night-Pryanik in #76146
Full Changelog: cdda-experimental-2024-09-02-1123...cdda-experimental-2024-09-02-1922
Cataclysm-DDA experimental build 2024-09-02-1123
What's Changed
Full Changelog: cdda-experimental-2024-09-02-0320...cdda-experimental-2024-09-02-1123
Cataclysm-DDA experimental build 2024-09-02-0320
What's Changed
- Put player under during CBM surgery initiated from Rubik's dialogue by @harakka in #76120
- [Magiclysm] Magic items have flags like vanilla counterparts do by @Naadn in #76077
Full Changelog: cdda-experimental-2024-09-02-0137...cdda-experimental-2024-09-02-0320
Cataclysm-DDA experimental build 2024-09-02-0137
What's Changed
- Refugee center adds food you sell/give them to their camp storage by @RenechCDDA in #76105
Full Changelog: cdda-experimental-2024-09-01-2346...cdda-experimental-2024-09-02-0137
Cataclysm-DDA experimental build 2024-09-01-2346
What's Changed
- Update notice about camp zones changing... five years ago by @RenechCDDA in #76114
Full Changelog: cdda-experimental-2024-09-01-2159...cdda-experimental-2024-09-01-2346
Cataclysm-DDA experimental build 2024-09-01-2159
What's Changed
- Sweep of sanification for electronic devices by @GuardianDll in #76029
Full Changelog: cdda-experimental-2024-09-01-1411...cdda-experimental-2024-09-01-2159
Cataclysm-DDA experimental build 2024-09-01-1411
What's Changed
- Remove extraneous copy of lake_cabin_water terrain from lighthouse by @harakka in #76104
- Routine tileset updates on 01 September 2024 by @kevingranade in #76094
- fix vitamins in vitamins by @nornagon in #76075
- Massively increase overmap UI search range by @RenechCDDA in #76072
- add damage spellcasting_adjustment by @GuardianDll in #76064
- Extend/delete support for harvest lists by @mqrause in #76047
- Improve performance in npc::has_potential_los by @CLIDragon in #76009
- Update the autolabeler by @Karol1223 in #76112
- simplify jam_mult formula by @GuardianDll in #76059
- [ Xedra Evolved ] Vision Granularity by @Maleclypse in #75812
- Commentary Cyborg and Robot by @Maleclypse in #75944
Full Changelog: cdda-experimental-2024-09-01-1158...cdda-experimental-2024-09-01-1411