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Use SM 2.0 for rounded shader #2

Use SM 2.0 for rounded shader

Use SM 2.0 for rounded shader #2

Workflow file for this run

name: Build
on: push
jobs:
now:
runs-on: windows-2022
permissions:
contents: write
steps:
- name: Check out code
uses: actions/checkout@v4
- name: Build
if: runner.os == 'Windows'
shell: pwsh
run: |
.\build_shaders.bat
tar -czf RNDX.tar.gz shaders
copy RNDX.tar.gz C:\RNDX.tar.gz
copy rndx.lua C:\rndx.lua
- name: Release
if: runner.os == 'Windows'
uses: ncipollo/release-action@v1
with:
tag: 1
allowUpdates: true
artifacts: |
C:\RNDX.tar.gz
C:\rndx.lua