Releases: CleverRaven/Cataclysm-DDA
Cataclysm-DDA experimental build 2024-09-06-2220
What's Changed
- [MoM] Add two snippets by @Standing-Storm in #76219
- [Magiclysm] Move bulk of spellcasting proficiency processing to dedicated EoCs and out of spell JSON (Druid/Earthshaper edition) by @Standing-Storm in #76197
- Move some IDs only used in mods to corresponding mod files, remove
VERMIN
flag by @Karol1223 in #76091 - Doc outlining how batteries are represented in the game by @kevingranade in #76065
- Clean up some vanilla-unused itemgroups by @Karol1223 in #76086
- Decentralize
small_animal
andfish
factions by @Karol1223 in #75993 - You can order weapons from an artisan blacksmith by @Uwuewsky in #75702
Full Changelog: cdda-experimental-2024-09-06-1939...cdda-experimental-2024-09-06-2220
Cataclysm-DDA experimental build 2024-09-06-1939
What's Changed
- Capitalize “Scan” by @DukePaulAtreid3s in #76237
- Fix point hash to be well distributed. by @akrieger in #76153
- Cleaned up rotate by @PatrikLundell in #75465
Full Changelog: cdda-experimental-2024-09-06-1722...cdda-experimental-2024-09-06-1939
Cataclysm-DDA experimental build 2024-09-06-1722
What's Changed
Full Changelog: cdda-experimental-2024-09-06-0627...cdda-experimental-2024-09-06-1722
Cataclysm-DDA experimental build 2024-09-06-0627
What's Changed
- change the loading screen to a png file instead of avif by @db48x in #76226
- Pruning the old
to-hit
syntax - Part 6 by @Karol1223 in #76213 - Re-added ability to launch nuclear missile to No Hope mod, once again by @Night-Pryanik in #76214
Full Changelog: cdda-experimental-2024-09-06-0432...cdda-experimental-2024-09-06-0627
Cataclysm-DDA experimental build 2024-09-06-0432
What's Changed
- [MoM] Add Leukocyte Accumulation vitakinetic power, obsolete Damage Balancing by @Standing-Storm in #76125
Full Changelog: cdda-experimental-2024-09-06-0015...cdda-experimental-2024-09-06-0432
Cataclysm-DDA experimental build 2024-09-06-0015
What's Changed
- Machete proliferation by @DukePaulAtreid3s in #76176
Full Changelog: cdda-experimental-2024-09-05-2020...cdda-experimental-2024-09-06-0015
Cataclysm-DDA 0.H release candidate 2024-09-06-1852
Merge pull request #76225 from Standing-Storm/next-backport [MoM] Backport #70729, #70615, #71260, #70910, and #71399 to 0.H
Cataclysm-DDA experimental build 2024-09-05-2020
What's Changed
- Correct some
copy-from
weirdness caught in #76180 by @Karol1223 in #76188 - [ Xedra Evolved ] Playable Gracken Characters by @Maleclypse in #75868
- Update numbers on some Tacoma ranch missions by @Maleclypse in #76073
Full Changelog: cdda-experimental-2024-09-05-1725...cdda-experimental-2024-09-05-2020
Cataclysm-DDA experimental build 2024-09-05-1725
What's Changed
- Butchering proficiencies by @GuardianDll in #76156
- fix you being able to "see" impossible shape when blind by @GuardianDll in #76206
- Functioning toasters by @bloodbowel in #76074
- [Magiclysm] Fix the harvest by @Naadn in #76049
- Partial chitinous helmets by @bloodbowel in #76044
- Replace pf_special with a scoped enum (PathfindingFlag) and add more flags by @CLIDragon in #76026
- rewrite the loading screen to use ImGui by @db48x in #75998
- npc: fix elapsed time for shop consumption by @andrei8l in #75995
- Add enchantment for range dodges by @GuardianDll in #75968
- feat: add crude_bronze_nail and adjust others to allow entry to the b… by @juur in #75942
Full Changelog: cdda-experimental-2024-09-05-1516...cdda-experimental-2024-09-05-1725
Cataclysm-DDA experimental build 2024-09-05-1516
What's Changed
- allow pipe cleaner to be crafted using any sort of wire by @misterprimus in #76187
Full Changelog: cdda-experimental-2024-09-05-0451...cdda-experimental-2024-09-05-1516