Releases: CleverRaven/Cataclysm-DDA
Cataclysm-DDA experimental build 2024-09-05-0451
What's Changed
- Fix inconsistent crafting range by @PatrikLundell in #76143
- casting a spell casts the wrong spell by @ThePotatomancer in #76137
Full Changelog: cdda-experimental-2024-09-05-0221...cdda-experimental-2024-09-05-0451
Cataclysm-DDA experimental build 2024-09-05-0221
What's Changed
- bump version of actions/download-artifact by @kevingranade in #76181
- Pruning the old
to-hit
syntax - Part 5 by @Karol1223 in #76140 - add baby_monster_group by @GuardianDll in #76122
- Fix haircutting by @cknight828 in #76106
- Add ClangCL to CMake Visual Studio by @alef in #76116
- properly compute colors for palette indexes above 15 in curses builds by @db48x in #76124
- [Xedra Evolved]Fix Electric Brandish uses spellcraft skill instead of deduction by @shoozzzh in #76136
- [Xedra Evolved] Extend hedge magic research system, part 2 by @Standing-Storm in #76061
- Add more generic gun names by @Holli-Git in #76019
- Migrate ACT_PULP to the new activity actor system by @SurFlurer in #76163
- Updated default keybindings for changing start dates in character creation menu by @Night-Pryanik in #76164
- fix the skill editor to use the text property instead of textformatted by @db48x in #76141
New Contributors
Full Changelog: cdda-experimental-2024-09-04-2342...cdda-experimental-2024-09-05-0221
Cataclysm-DDA 0.H release candidate 2024-09-05-1853
Merge pull request #76174 from Standing-Storm/patch-1 Backport MoM #70838, #70904, #70830, #71228, #71024, and #73529
Cataclysm-DDA experimental build 2024-09-04-2342
What's Changed
- show spell components in new spell ui and fix color tags in it by @ThePotatomancer in #76149
Full Changelog: cdda-experimental-2024-09-04-2028...cdda-experimental-2024-09-04-2342
Cataclysm-DDA experimental build 2024-09-04-2028
What's Changed
- [MoM] Add extra possible learning conditions for Extended Channeling by @Standing-Storm in #76148
- [Sky Island] Fix pond recipe failed refunds by @Standing-Storm in #76179
- Fix overlook in #76029 by @osuphobia in #76167
- Improved companion order failure reporting somewhat by @PatrikLundell in #76193
- Prevent XEDRA mercenary officer from evolving, which otherwise prevents finishing the haunting fight by @Regilith in #76127
- Weekly Changelog 2024-08-26 to 2024-09-02 by @kevingranade in #76132
- fix explosion in bubble by @PatrikLundell in #76113
Full Changelog: cdda-experimental-2024-09-04-1749...cdda-experimental-2024-09-04-2028
Cataclysm-DDA experimental build 2024-09-04-1749
What's Changed
- Autodrive works on forest trails again (for tiny vehicles) by @RenechCDDA in #76184
Full Changelog: cdda-experimental-2024-09-04-1259...cdda-experimental-2024-09-04-1749
Cataclysm-DDA experimental build 2024-09-04-1259
What's Changed
- [Magiclysm] Move bulk of spellcasting proficiency processing to dedicated EoCs and out of spell JSON (Animist/biomancer edition) by @Standing-Storm in #76160
Full Changelog: cdda-experimental-2024-09-04-0626...cdda-experimental-2024-09-04-1259
Cataclysm-DDA experimental build 2024-09-04-0626
What's Changed
- turn off ATMs by @GuardianDll in #76051
Full Changelog: cdda-experimental-2024-09-04-0426...cdda-experimental-2024-09-04-0626
Cataclysm-DDA experimental build 2024-09-04-0426
What's Changed
- Correct naming of Arisaka calibre by @kevingranade in #76169
- Kill a pointless slur by @kevingranade in #76161
- fix GitHub errors; save
overmap_fast_travel
&overmap_fast_scroll
by @Brambor in #76145 - Correct naming of Desert Tec > Desert Tech in the MDRX assembly descriptions by @Regilith in #76171
Full Changelog: cdda-experimental-2024-09-04-0157...cdda-experimental-2024-09-04-0426
Cataclysm-DDA experimental build 2024-09-04-0157
What's Changed
- Remove the music action from AR bionic by @kevingranade in #76177
Full Changelog: cdda-experimental-2024-09-03-1837...cdda-experimental-2024-09-04-0157